view nor.h @ 1426:957325c990d5

Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
author Michael Pavone <pavone@retrodev.com>
date Fri, 07 Jul 2017 21:44:49 -0700
parents d94855080529
children
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#ifndef NOR_H_
#define NOR_H_

void nor_flash_init(nor_state *state, uint8_t *buffer, uint32_t size, uint32_t page_size, uint16_t product_id, uint8_t bus_flags);
uint8_t nor_flash_read_b(uint32_t address, void *vcontext);
uint16_t nor_flash_read_w(uint32_t address, void *context);
void *nor_flash_write_b(uint32_t address, void *vcontext, uint8_t value);
void *nor_flash_write_w(uint32_t address, void *vcontext, uint16_t value);

#endif //NOR_H_