view android/AndroidManifest.xml @ 1637:95880d947257

Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
author Michael Pavone <pavone@retrodev.com>
date Sun, 11 Nov 2018 22:39:29 -0800
parents 4f46b4cd5035
children
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<?xml version="1.0" encoding="utf-8"?>
<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
     com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
      package="com.retrodev.blastem"
      android:versionCode="1"
      android:versionName="1.0"
      android:installLocation="auto">

    <!-- Create a Java class extending SDLActivity and place it in a
         directory under src matching the package, e.g.
         	src/com/gamemaker/game/MyGame.java

         then replace "SDLActivity" with the name of your class (e.g. "MyGame")
         in the XML below.

         An example Java class can be found in README-android.txt
    -->
    <application android:label="@string/app_name"
                 android:icon="@drawable/ic_launcher"
				 android:banner="@drawable/ic_launcher"
                 android:allowBackup="true"
                 android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
                 android:hardwareAccelerated="true"
				 android:isGame="true"
				 android:debuggable="true">
        <activity android:name="BlastEmActivity"
                  android:label="@string/app_name"
                  android:configChanges="keyboardHidden|orientation"
                  >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
			<intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LEANBACK_LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

    <!-- Android 4.1.1 -->
    <uses-sdk android:minSdkVersion="16" android:targetSdkVersion="23" />

    <!-- OpenGL ES 2.0 -->
    <uses-feature android:glEsVersion="0x00020000" />
	
	<uses-feature android:name="android.hardware.gamepad" android:required="false" />
	<uses-feature android:name="android.software.leanback" android:required="false" />
	<uses-feature android:name="android.hardware.touchscreen" android:required="false" />

    <!-- Allow writing to external storage -->
    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> 
</manifest>