view build_release @ 1637:95880d947257

Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
author Michael Pavone <pavone@retrodev.com>
date Sun, 11 Nov 2018 22:39:29 -0800
parents e1a6e8ee656f
children 05c34078e1ac
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#!/bin/sh

set -e

if [ -z "$OS" ]; then
	OS=`uname -s`
fi

if [ $OS = "Linux" ]; then
	cd sdl
	./configure
	make all
	cd ..
	rm -rf lib
	mkdir lib
	cp sdl/build/.libs/libSDL2-*.so.*.*.* lib
	sdl=`ls lib`
	link=`echo $sdl | sed -E 's/(so\.[0-9]*).*/\1/'`
	cd lib
	ln -s "$sdl" "$link"
	ln -s "$sdl" libSDL2.so
	cd ..
	cd glew
	make all
	cd ..
fi
echo "Path is: $PATH"
make PORTABLE=1 clean all
make menu.bin
if [ $OS = "Windows" ]; then
	binaries="dis.exe zdis.exe stateview.exe vgmplay.exe blastem.exe SDL2.dll"
	verstr=`sed -E -n 's/^[^B]+BLASTEM_VERSION "([^"]+)"/blastem \1/p' blastem.c`
	txt=".txt"
else
	binaries="dis zdis stateview vgmplay blastem termhelper"
	if [ $OS = "Darwin" ]; then
		binaries="$binaries Frameworks"
	else
		binaries="$binaries lib"
	fi
	verstr=`./blastem -v`
	txt=""
fi
binaries="$binaries menu.bin"
ver=`echo $verstr | awk '/blastem/ { gsub(/\r/, "", $2); print $2 }'`
if [ $OS = "Windows" ]; then
	suffix='-win32'
elif [ $OS = "Darwin" ]; then
	suffix='-osx'
else
	suffix=`file ./blastem | sed -E 's/^[^:]*: [^ ]* ([0-9]*)-bit .*/\1/'`
fi
dir="blastem${suffix}-${ver}"
echo $dir
rm -rf "$dir"
mkdir "$dir"
cp -r $binaries shaders default.cfg rom.db gamecontrollerdb.txt "$dir"
for file in README COPYING CHANGELOG; do
	cp "$file" "$dir"/"$file$txt"
done
if [ $OS = "Darwin" ]; then
	cp SDL-LICENSE "$dir"
else
	cp sdl/COPYING.txt "$dir"/SDL-LICENSE$txt
fi
cp glew/LICENSE.txt "$dir"/GLEW-LICENSE$txt

if [ $OS = "Windows" ]; then
	rm -f "${dir}.zip"
	zip -r "${dir}.zip" "$dir"
	echo "${dir}.zip"
else
	rm -f "${dir}.tar.gz"
	tar -cvzf "${dir}.tar.gz" "$dir"
	echo "${dir}.tar.gz"
fi