view multi_game.c @ 1637:95880d947257

Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
author Michael Pavone <pavone@retrodev.com>
date Sun, 11 Nov 2018 22:39:29 -0800
parents adb62000d296
children
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line source

#include "genesis.h"

void *write_multi_game_b(uint32_t address, void *vcontext, uint8_t value)
{
	m68k_context *context = vcontext;
	genesis_context *gen = context->system;
	gen->bank_regs[0] = address;
	uint32_t base = (address & 0x3F) << 16, start = 0, end = 0x400000;
	//find the memmap chunk, so we can properly mask the base value
	for (int i = 0; i < context->options->gen.memmap_chunks; i++)
	{
		if (context->options->gen.memmap[i].flags & MMAP_PTR_IDX) {
			base &= context->options->gen.memmap[i].mask;
			start = context->options->gen.memmap[i].start;
			end = context->options->gen.memmap[i].end;
			break;
		}
	}
	context->mem_pointers[gen->mapper_start_index] = gen->cart + base/2;
	m68k_invalidate_code_range(context, start, end);
	return vcontext;
}

void *write_multi_game_w(uint32_t address, void *context, uint16_t value)
{
	return write_multi_game_b(address, context, value);
}

void multi_game_serialize(genesis_context *gen, serialize_buffer *buf)
{
	save_int8(buf, gen->bank_regs[0]);
}

void multi_game_deserialize(deserialize_buffer *buf, genesis_context *gen)
{
	write_multi_game_b(load_int8(buf), gen->m68k, 0);
}