Mercurial > repos > blastem
view multi_game.c @ 1637:95880d947257
Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 11 Nov 2018 22:39:29 -0800 |
parents | adb62000d296 |
children | d74d3998482c |
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#include "genesis.h" void *write_multi_game_b(uint32_t address, void *vcontext, uint8_t value) { m68k_context *context = vcontext; genesis_context *gen = context->system; gen->bank_regs[0] = address; uint32_t base = (address & 0x3F) << 16, start = 0, end = 0x400000; //find the memmap chunk, so we can properly mask the base value for (int i = 0; i < context->options->gen.memmap_chunks; i++) { if (context->options->gen.memmap[i].flags & MMAP_PTR_IDX) { base &= context->options->gen.memmap[i].mask; start = context->options->gen.memmap[i].start; end = context->options->gen.memmap[i].end; break; } } context->mem_pointers[gen->mapper_start_index] = gen->cart + base/2; m68k_invalidate_code_range(context, start, end); return vcontext; } void *write_multi_game_w(uint32_t address, void *context, uint16_t value) { return write_multi_game_b(address, context, value); } void multi_game_serialize(genesis_context *gen, serialize_buffer *buf) { save_int8(buf, gen->bank_regs[0]); } void multi_game_deserialize(deserialize_buffer *buf, genesis_context *gen) { write_multi_game_b(load_int8(buf), gen->m68k, 0); }