view psg.c @ 1637:95880d947257

Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
author Michael Pavone <pavone@retrodev.com>
date Sun, 11 Nov 2018 22:39:29 -0800
parents 6ce36c3f250b
children 4c322abd9fa5
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/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#include "psg.h"
#include "render.h"
#include "blastem.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
void psg_init(psg_context * context, uint32_t master_clock, uint32_t clock_div)
{
	memset(context, 0, sizeof(*context));
	context->audio = render_audio_source(master_clock, clock_div, 1);
	context->clock_inc = clock_div;
	for (int i = 0; i < 4; i++) {
		context->volume[i] = 0xF;
	}
}

void psg_free(psg_context *context)
{
	render_free_source(context->audio);
	free(context);
}

void psg_adjust_master_clock(psg_context * context, uint32_t master_clock)
{
	render_audio_adjust_clock(context->audio, master_clock, context->clock_inc);
}

void psg_write(psg_context * context, uint8_t value)
{
	if (value & 0x80) {
		context->latch = value & 0x70;
		uint8_t channel = value >> 5 & 0x3;
		if (value & 0x10) {
			context->volume[channel] = value & 0xF;
		} else {
			if (channel == 3) {
				switch(value & 0x3)
				{
				case 0:
				case 1:
				case 2:
					context->counter_load[3] = 0x10 << (value & 0x3);
					context->noise_use_tone = 0;
					break;
				default:
					context->counter_load[3] = context->counter_load[2];
					context->noise_use_tone = 1;
				}
				context->noise_type = value & 0x4;
				context->lsfr = 0x8000;
			} else {
				context->counter_load[channel] = (context->counter_load[channel] & 0x3F0) | (value & 0xF);
				if (channel == 2 && context->noise_use_tone) {
					context->counter_load[3] = context->counter_load[2];
				}
			}
		}
	} else {
		if (!(context->latch & 0x10)) {
			uint8_t channel = context->latch >> 5 & 0x3;
			if (channel != 3) {
				context->counter_load[channel] = (value << 4 & 0x3F0) | (context->counter_load[channel] & 0xF);
				if (channel == 2 && context->noise_use_tone) {
					context->counter_load[3] = context->counter_load[2];
				}
			}
		}
	}
}

#define PSG_VOL_DIV 14

//table shamelessly swiped from PSG doc from smspower.org
static int16_t volume_table[16] = {
	32767/PSG_VOL_DIV, 26028/PSG_VOL_DIV, 20675/PSG_VOL_DIV, 16422/PSG_VOL_DIV, 13045/PSG_VOL_DIV, 10362/PSG_VOL_DIV,
	8231/PSG_VOL_DIV, 6568/PSG_VOL_DIV, 5193/PSG_VOL_DIV, 4125/PSG_VOL_DIV, 3277/PSG_VOL_DIV, 2603/PSG_VOL_DIV,
	2067/PSG_VOL_DIV, 1642/PSG_VOL_DIV, 1304/PSG_VOL_DIV, 0
};

void psg_run(psg_context * context, uint32_t cycles)
{
	while (context->cycles < cycles) {
		for (int i = 0; i < 4; i++) {
			if (context->counters[i]) {
				context->counters[i] -= 1;
			}
			if (!context->counters[i]) {
				context->counters[i] = context->counter_load[i];
				context->output_state[i] = !context->output_state[i];
				if (i == 3 && context->output_state[i]) {
					context->noise_out = context->lsfr & 1;
					context->lsfr = (context->lsfr >> 1) | (context->lsfr << 15);
					if (context->noise_type) {
						//white noise
						if (context->lsfr & 0x40) {
							context->lsfr ^= 0x8000;
						}
					}
				}
			}
		}

		int16_t accum = 0;
		
		for (int i = 0; i < 3; i++) {
			if (context->output_state[i]) {
				accum += volume_table[context->volume[i]];
			}
		}
		if (context->noise_out) {
			accum += volume_table[context->volume[3]];
		}
		
		render_put_mono_sample(context->audio, accum);

		context->cycles += context->clock_inc;
	}
}

void psg_serialize(psg_context *context, serialize_buffer *buf)
{
	save_int16(buf, context->lsfr);
	save_buffer16(buf, context->counter_load, 4);
	save_buffer16(buf, context->counters, 4);
	save_buffer8(buf, context->volume, 4);
	uint8_t output_state = context->output_state[0] << 3 | context->output_state[1] << 2
		| context->output_state[2] << 1 | context->output_state[3]
		| context->noise_use_tone << 4;
	save_int8(buf, output_state);
	save_int8(buf, context->noise_type);
	save_int8(buf, context->latch);
	save_int32(buf, context->cycles);
}

void psg_deserialize(deserialize_buffer *buf, void *vcontext)
{
	psg_context *context = vcontext;
	context->lsfr = load_int16(buf);
	load_buffer16(buf, context->counter_load, 4);
	load_buffer16(buf, context->counters, 4);
	load_buffer8(buf, context->volume, 4);
	uint8_t output_state = load_int8(buf);
	context->output_state[0] = output_state >> 3 & 1;
	context->output_state[1] = output_state >> 2 & 1;
	context->output_state[2] = output_state >> 1 & 1;
	context->output_state[3] = output_state & 1;
	context->noise_use_tone = output_state >> 4 & 1;
	context->noise_type = load_int8(buf);
	context->latch = load_int8(buf);
	context->cycles = load_int32(buf);
}