Mercurial > repos > blastem
view zlib/gzclose.c @ 1876:96971b673f51
Only do full sync on VDP data port reads instead of all VDP port reads, provides a perf bump for games that busy wait on the status or HV registers
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 19 Aug 2019 19:15:52 -0700 |
parents | 00d788dac91a |
children |
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/* gzclose.c -- zlib gzclose() function * Copyright (C) 2004, 2010 Mark Adler * For conditions of distribution and use, see copyright notice in zlib.h */ #include "gzguts.h" /* gzclose() is in a separate file so that it is linked in only if it is used. That way the other gzclose functions can be used instead to avoid linking in unneeded compression or decompression routines. */ int ZEXPORT gzclose(file) gzFile file; { #ifndef NO_GZCOMPRESS gz_statep state; if (file == NULL) return Z_STREAM_ERROR; state = (gz_statep)file; return state->mode == GZ_READ ? gzclose_r(file) : gzclose_w(file); #else return gzclose_r(file); #endif }