Mercurial > repos > blastem
view shaders/default.v.glsl @ 1380:9a5352a2f57a
Implement horizontal border in Mode 4 and make a minor fix to advance_output_line to handle the later vcounter increment in that mode
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 29 May 2017 22:19:33 -0700 |
parents | b1147418254a |
children | fa9ae059e4d3 |
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#version 110 attribute vec2 pos; varying vec2 texcoord; uniform float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0); }