view shaders/default.v.glsl @ 1380:9a5352a2f57a

Implement horizontal border in Mode 4 and make a minor fix to advance_output_line to handle the later vcounter increment in that mode
author Michael Pavone <pavone@retrodev.com>
date Mon, 29 May 2017 22:19:33 -0700
parents b1147418254a
children fa9ae059e4d3
line wrap: on
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#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
}