view shaders/crt.v.glsl @ 2660:9a5e627c1b1f

Make xBRZ shader be WebGL compatible
author Michael Pavone <pavone@retrodev.com>
date Tue, 04 Mar 2025 00:42:14 -0800
parents f3cca4b3f17a
children
line wrap: on
line source


attribute vec2 pos;
varying mediump vec2 texcoord;
varying mediump vec2 screencoord;
uniform mediump float width, height;
uniform mediump vec2 texsize;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(0.5*width/texsize.x, -0.5*height/texsize.y) + vec2(0.5*width/texsize.x, 0.5*height/texsize.y);
	screencoord = sign(pos);
}