Mercurial > repos > blastem
view system.h @ 1609:9c8f58740450
Added PS4 controller image. Added code to use PS4 image for Playstation controllers
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Fri, 10 Aug 2018 19:10:20 -0700 |
parents | 360d5bab199f |
children | 6909c5d0bbb5 |
line wrap: on
line source
#ifndef SYSTEM_H_ #define SYSTEM_H_ #include <stdint.h> typedef struct system_header system_header; typedef struct system_media system_media; typedef enum { SYSTEM_UNKNOWN, SYSTEM_GENESIS, SYSTEM_SMS, SYSTEM_JAGUAR } system_type; typedef enum { DEBUGGER_NATIVE, DEBUGGER_GDB } debugger_type; typedef void (*system_fun)(system_header *); typedef uint16_t (*system_fun_r16)(system_header *); typedef void (*system_str_fun)(system_header *, char *); typedef uint8_t (*system_str_fun_r8)(system_header *, char *); typedef void (*system_u32_fun)(system_header *, uint32_t); typedef void (*system_u8_fun)(system_header *, uint8_t); typedef uint8_t (*system_u8_fun_r8)(system_header *, uint8_t); typedef void (*system_u8_u8_fun)(system_header *, uint8_t, uint8_t); typedef void (*system_mabs_fun)(system_header *, uint8_t, uint16_t, uint16_t); typedef void (*system_mrel_fun)(system_header *, uint8_t, int32_t, int32_t); #include "arena.h" #include "romdb.h" struct system_header { system_header *next_context; system_str_fun start_context; system_fun resume_context; system_fun load_save; system_fun persist_save; system_u8_fun_r8 load_state; system_fun request_exit; system_fun soft_reset; system_fun free_context; system_fun_r16 get_open_bus_value; system_u32_fun set_speed_percent; system_fun inc_debug_mode; system_fun inc_debug_pal; system_u8_u8_fun gamepad_down; system_u8_u8_fun gamepad_up; system_u8_u8_fun mouse_down; system_u8_u8_fun mouse_up; system_mabs_fun mouse_motion_absolute; system_mrel_fun mouse_motion_relative; system_u8_fun keyboard_down; system_u8_fun keyboard_up; system_fun config_updated; rom_info info; arena *arena; char *next_rom; char *save_dir; uint8_t enter_debugger; uint8_t should_exit; uint8_t save_state; uint8_t delayed_load_slot; uint8_t has_keyboard; debugger_type debugger_type; system_type type; }; struct system_media { void *buffer; char *dir; char *name; char *extension; system_media *chain; uint32_t size; }; #define OPT_ADDRESS_LOG (1U << 31U) system_type detect_system_type(system_media *media); system_header *alloc_config_system(system_type stype, system_media *media, uint32_t opts, uint8_t force_region); #endif //SYSTEM_H_