view psg.h @ 620:9d6fed6501ba

Fix handling of code writes for Z80 core. This seems to get things close to being back to where they were before the big refactor that broke the Z80 core. Some problems remain. Notably the sound driver in Sonic 2 is still quite broken.
author Michael Pavone <pavone@retrodev.com>
date Mon, 29 Dec 2014 23:08:39 -0800
parents 3e1573fa22cf
children 9a5dc22297f2
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/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#ifndef PSG_CONTEXT_H_
#define PSG_CONTEXT_H_

#include <stdint.h>

typedef struct {
	int16_t  *audio_buffer;
	int16_t  *back_buffer;
	uint64_t buffer_fraction;
	uint64_t buffer_inc;
	uint32_t buffer_pos;
	uint32_t clock_inc;
	uint32_t cycles;
	uint32_t sample_rate;
	uint32_t samples_frame;
	uint16_t lsfr;
	uint16_t counter_load[4];
	uint16_t counters[4];
	uint8_t  volume[4];
	uint8_t  output_state[4];
	uint8_t  noise_out;
	uint8_t  noise_use_tone;
	uint8_t  noise_type;
	uint8_t  latch;
} psg_context;


void psg_init(psg_context * context, uint32_t sample_rate, uint32_t master_clock, uint32_t clock_div, uint32_t samples_frame);
void psg_adjust_master_clock(psg_context * context, uint32_t master_clock);
void psg_write(psg_context * context, uint8_t value);
void psg_run(psg_context * context, uint32_t cycles);

#endif //PSG_CONTEXT_H_