view android/AndroidManifest.xml @ 915:9e882eca717e

Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
author Michael Pavone <pavone@retrodev.com>
date Tue, 15 Dec 2015 20:01:50 -0800
parents 4f46b4cd5035
children
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<?xml version="1.0" encoding="utf-8"?>
<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
     com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
      package="com.retrodev.blastem"
      android:versionCode="1"
      android:versionName="1.0"
      android:installLocation="auto">

    <!-- Create a Java class extending SDLActivity and place it in a
         directory under src matching the package, e.g.
         	src/com/gamemaker/game/MyGame.java

         then replace "SDLActivity" with the name of your class (e.g. "MyGame")
         in the XML below.

         An example Java class can be found in README-android.txt
    -->
    <application android:label="@string/app_name"
                 android:icon="@drawable/ic_launcher"
				 android:banner="@drawable/ic_launcher"
                 android:allowBackup="true"
                 android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
                 android:hardwareAccelerated="true"
				 android:isGame="true"
				 android:debuggable="true">
        <activity android:name="BlastEmActivity"
                  android:label="@string/app_name"
                  android:configChanges="keyboardHidden|orientation"
                  >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
			<intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LEANBACK_LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

    <!-- Android 4.1.1 -->
    <uses-sdk android:minSdkVersion="16" android:targetSdkVersion="23" />

    <!-- OpenGL ES 2.0 -->
    <uses-feature android:glEsVersion="0x00020000" />
	
	<uses-feature android:name="android.hardware.gamepad" android:required="false" />
	<uses-feature android:name="android.software.leanback" android:required="false" />
	<uses-feature android:name="android.hardware.touchscreen" android:required="false" />

    <!-- Allow writing to external storage -->
    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> 
</manifest>