view shaders/default.f.glsl @ 915:9e882eca717e

Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
author Michael Pavone <pavone@retrodev.com>
date Tue, 15 Dec 2015 20:01:50 -0800
parents 0820a71b80f3
children b1147418254a
line wrap: on
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#version 110

uniform sampler2D textures[2];

varying vec2 texcoord;

void main()
{
	gl_FragColor = mix(
		texture2D(textures[0], texcoord),
		texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)),
		sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
	);
}