view shaders/default.f.glsl @ 541:a59ac6b4b5b5

Get rid of the native stack option the 68K core. Trying to make it work with code that messes with the stack is not worth the trouble.
author Michael Pavone <pavone@retrodev.com>
date Sat, 15 Feb 2014 22:35:18 -0800
parents 0820a71b80f3
children b1147418254a
line wrap: on
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#version 110

uniform sampler2D textures[2];

varying vec2 texcoord;

void main()
{
	gl_FragColor = mix(
		texture2D(textures[0], texcoord),
		texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)),
		sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
	);
}