view shaders/extra_window.f.glsl @ 2694:a6a27d4aa8ab

Ensure debug UI is not scaled based on main window size
author Michael Pavone <pavone@retrodev.com>
date Thu, 19 Jun 2025 20:24:14 -0700
parents fd04b139a73a
children
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uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}