view shaders/default.f.glsl @ 894:a7774fc2de4b

Partially working change to do proper stack alignment rather than doing a lame alignment check when calling a C compile dfunction. 68K core seems okay, but Z80 is busted.
author Michael Pavone <pavone@retrodev.com>
date Wed, 25 Nov 2015 08:40:45 -0800
parents 0820a71b80f3
children b1147418254a
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#version 110

uniform sampler2D textures[2];

varying vec2 texcoord;

void main()
{
	gl_FragColor = mix(
		texture2D(textures[0], texcoord),
		texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)),
		sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
	);
}