view render.h @ 26:a7c2b92d8056

Fix management of context->sprite_draws so the sprite layer only draws when it should
author Mike Pavone <pavone@retrodev.com>
date Sat, 08 Dec 2012 16:46:47 -0800
parents f664eeb55cb4
children 2e15fa26fe58
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#ifndef RENDER_SDL_H_
#define RENDER_SDL_H_

#include "vdp.h"
void render_init();
void render_context(vdp_context * context);
void render_wait_quit();

#endif //RENDER_SDL_H_