Mercurial > repos > blastem
view render.h @ 26:a7c2b92d8056
Fix management of context->sprite_draws so the sprite layer only draws when it should
author | Mike Pavone <pavone@retrodev.com> |
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date | Sat, 08 Dec 2012 16:46:47 -0800 |
parents | f664eeb55cb4 |
children | 2e15fa26fe58 |
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#ifndef RENDER_SDL_H_ #define RENDER_SDL_H_ #include "vdp.h" void render_init(); void render_context(vdp_context * context); void render_wait_quit(); #endif //RENDER_SDL_H_