view ym2612.h @ 288:a8ee7934a1f8

Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
author Mike Pavone <pavone@retrodev.com>
date Sun, 05 May 2013 22:56:42 -0700
parents
children cc39629e8d06
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#ifndef YM2612_H_
#define YM2612_H_

#include <stdint.h>

#define NUM_SHARED_REGS (0x30-0x21)
#define NUM_PART_REGS (0xB7-0x30)

typedef struct {
	uint32_t current_cycle;
	uint32_t write_cycle;
	uint8_t  *selected_reg;
	uint16_t timer_a;
	uint8_t  timer_b;
	uint8_t  reg_num;
	uint8_t  status;
	uint8_t  part1_regs[NUM_SHARED_REGS+NUM_PART_REGS];
	uint8_t  part2_regs[NUM_PART_REGS];
} ym2612_context;

void ym_init(ym2612_context * context);
void ym_run(ym2612_context * context, uint32_t to_cycle);
void ym_address_write_part1(ym2612_context * context, uint8_t address);
void ym_address_write_part2(ym2612_context * context, uint8_t address);
void ym_data_write(ym2612_context * context, uint8_t value);
uint8_t ym_read_status(ym2612_context * context);

#endif //YM2612_H_