Mercurial > repos > blastem
view default.cfg @ 1578:aaa28c9bf67d
Basic interface scaling for rest of settings UI
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Tue, 01 May 2018 19:27:17 -0700 |
parents | d14490dee01f |
children | 419a0a133b5c |
line wrap: on
line source
bindings { keys { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right a gamepads.1.a s gamepads.1.b d gamepads.1.c q gamepads.1.x w gamepads.1.y e gamepads.1.z f gamepads.1.mode enter gamepads.1.start r ui.release_mouse [ ui.vdp_debug_mode ] ui.vdp_debug_pal u ui.enter_debugger p ui.screenshot esc ui.exit ` ui.save_state 0 ui.set_speed.0 1 ui.set_speed.1 2 ui.set_speed.2 3 ui.set_speed.3 4 ui.set_speed.4 5 ui.set_speed.5 6 ui.set_speed.6 7 ui.set_speed.7 = ui.next_speed - ui.prev_speed f11 ui.toggle_fullscreen tab ui.soft_reset f5 ui.reload z ui.sms_pause rctrl ui.toggle_keyboard_captured } pads { 0 { dpads { 0 { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right } } buttons { a gamepads.1.a b gamepads.1.b rightshoulder gamepads.1.c x gamepads.1.x y gamepads.1.y leftshoulder gamepads.1.z back gamepads.1.mode start gamepads.1.start guide ui.exit leftstick ui.save_state } axes { lefty.positive gamepads.1.down lefty.negative gamepads.1.up leftx.positive gamepads.1.right leftx.negative gamepads.1.left lefttrigger ui.prev_speed righttrigger ui.next_speed } } 1 { dpads { 0 { up gamepads.2.up down gamepads.2.down left gamepads.2.left right gamepads.2.right } } buttons { #this is exactly the same mapping as above, but with PS4 style names cross gamepads.2.a circle gamepads.2.b r1 gamepads.2.c square gamepads.2.x triangle gamepads.2.y l1 gamepads.2.z share gamepads.2.mode options gamepads.2.start guide ui.exit l3 ui.save_state } axes { lefty.positive gamepads.2.down lefty.negative gamepads.2.up leftx.positive gamepads.2.right leftx.negative gamepads.2.left l2 ui.prev_speed r2 ui.next_speed } } } mice { 0 { motion mouse.1.motion buttons { 1 mouse.1.left 2 mouse.1.middle 3 mouse.1.right 4 mouse.1.start } } #having the second host mouse also mapped to the first emulated #mouse is useful for laptop users with an external mouse 1 { motion mouse.1.motion buttons { 1 mouse.1.left 2 mouse.1.middle 3 mouse.1.right 4 mouse.1.start } } } } io { devices { 1 gamepad6.1 2 gamepad6.2 } } video { #special value "stretch" will cause aspect to match window aspect ratio aspect 4:3 width 640 #height is normally calculated automatically from width using the aspect setting #if you would like to set it explicitly, uncomment the line below #height 480 vertex_shader default.v.glsl fragment_shader default.f.glsl scanlines off vsync off fullscreen off #setting gl to off, will force use of the SDL2 fallback renderer #this is useful for those running on machines with Open GL 2.0 unavailable #so the warning doesn't display on startup gl on #scaling can be linear (for linear interpolation) or nearest (for nearest neighbor) scaling linear ntsc { overscan { #these values will result in square pixels in H40 mode top 2 bottom 1 #if you want to completely hide the border instead #comment out those two lines and uncomment these #top 11 #bottom 8 #these values will completely hide the horizontal border left 13 right 14 } } pal { overscan { #these values will produce the same size border in V30 mode #as the default NTSC settings will produce in V24 mode #this results in a slightly vertically squished picture #which is probably approximately correct on a properly calibrated TV top 21 bottom 17 #for square pixels and zero border in V30 mode #coment out those two lines and uncomment these #top 30 #bottom 24 #these values will completely hide the horizontal border left 13 right 14 } } } audio { rate 48000 buffer 512 lowpass_cutoff 3390 } clocks { m68k_divider 7 max_cycles 3420 speeds { 0 100 1 150 2 200 3 300 4 400 5 25 6 50 7 75 } } ui { #specifies the ROM that implements the Menu UI rom menu.bin #starting path for ROM browsing, accepts special variables $HOME, $EXEDIR #and variables defined in the OS environment initial_path $HOME #if this is set to on, then the menu will remember the last path when visited #if it's set to off, initial_path will always be used on startup remember_path on #path for storing internal screenshots, accepts the same variables as initial_path screenshot_path $HOME #see strftime for the format specifiers valid in screenshot_template screenshot_template blastem_%Y%m%d_%H%M%S.png #path template for saving SRAM, EEPROM and savestates #accepts special variables $HOME, $EXEDIR, $USERDATA, $ROMNAME save_path $USERDATA/blastem/$ROMNAME #space delimited list of file extensions to filter against in menu extensions bin gen md smd sms gg zip gz #specifies the preferred save-state format, set to gst for Genecyst compatible states state_format native } system { #controls how the emulated system is synced to the host #video provides the smoothest experience when the host and emulated system have similar refresh rates #audio provides lower audio latency, especially when there is a refresh rate mismatch sync_source video #set this to random to debug initialization bugs ram_init zero default_region U #controls whether MegaWiFi support is enabled or not #MegaWiFi allows ROMs to make connections to the internet #so it should only be enabled for ROMs you trust megawifi off }