view shaders/crt.v.glsl @ 2319:ab3d8759da08

Slightly more reasonable threshold value for axes during mapping. Still pretty broken though
author Michael Pavone <pavone@retrodev.com>
date Sun, 02 Apr 2023 23:38:21 -0700
parents f3cca4b3f17a
children
line wrap: on
line source


attribute vec2 pos;
varying mediump vec2 texcoord;
varying mediump vec2 screencoord;
uniform mediump float width, height;
uniform mediump vec2 texsize;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(0.5*width/texsize.x, -0.5*height/texsize.y) + vec2(0.5*width/texsize.x, 0.5*height/texsize.y);
	screencoord = sign(pos);
}