Mercurial > repos > blastem
view render_sdl.c @ 1396:aca496957999
Only capture mouse if an emulated mouse is attached
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 12 Jun 2017 21:12:28 -0700 |
parents | 8c6d2ed3b959 |
children | 89eb967fed72 |
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/* Copyright 2013 Michael Pavone This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include <math.h> #include "render.h" #include "blastem.h" #include "genesis.h" #include "io.h" #include "util.h" #include "ppm.h" #ifndef DISABLE_OPENGL #include <GL/glew.h> #endif #define MAX_EVENT_POLL_PER_FRAME 2 static SDL_Window *main_window; static SDL_Renderer *main_renderer; static SDL_Texture **sdl_textures; static uint8_t num_textures; static SDL_Rect main_clip; static SDL_GLContext *main_context; static int main_width, main_height, windowed_width, windowed_height, is_fullscreen; static uint8_t render_gl = 1; static uint8_t scanlines = 0; static uint32_t last_frame = 0; static int16_t * current_psg = NULL; static int16_t * current_ym = NULL; static uint32_t buffer_samples, sample_rate; static uint32_t missing_count; static SDL_mutex * audio_mutex; static SDL_cond * audio_ready; static SDL_cond * psg_cond; static SDL_cond * ym_cond; static uint8_t quitting = 0; static uint8_t ym_enabled = 1; static void audio_callback(void * userdata, uint8_t *byte_stream, int len) { //puts("audio_callback"); int16_t * stream = (int16_t *)byte_stream; int samples = len/(sizeof(int16_t)*2); int16_t * psg_buf, * ym_buf; uint8_t local_quit; SDL_LockMutex(audio_mutex); psg_buf = NULL; ym_buf = NULL; do { if (!psg_buf) { psg_buf = current_psg; current_psg = NULL; SDL_CondSignal(psg_cond); } if (ym_enabled && !ym_buf) { ym_buf = current_ym; current_ym = NULL; SDL_CondSignal(ym_cond); } if (!quitting && (!psg_buf || (ym_enabled && !ym_buf))) { SDL_CondWait(audio_ready, audio_mutex); } } while(!quitting && (!psg_buf || (ym_enabled && !ym_buf))); local_quit = quitting; SDL_UnlockMutex(audio_mutex); if (!local_quit) { if (ym_enabled) { for (int i = 0; i < samples; i++) { *(stream++) = psg_buf[i] + *(ym_buf++); *(stream++) = psg_buf[i] + *(ym_buf++); } } else { for (int i = 0; i < samples; i++) { *(stream++) = psg_buf[i]; *(stream++) = psg_buf[i]; } } } } void render_disable_ym() { ym_enabled = 0; } void render_enable_ym() { ym_enabled = 1; } static void render_close_audio() { SDL_LockMutex(audio_mutex); quitting = 1; SDL_CondSignal(audio_ready); SDL_UnlockMutex(audio_mutex); SDL_CloseAudio(); } static SDL_Joystick * joysticks[MAX_JOYSTICKS]; static int joystick_sdl_index[MAX_JOYSTICKS]; int render_width() { return main_width; } int render_height() { return main_height; } int render_fullscreen() { return is_fullscreen; } uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b) { return 255 << 24 | r << 16 | g << 8 | b; } #ifndef DISABLE_OPENGL static GLuint textures[3], buffers[2], vshader, fshader, program, un_textures[2], un_width, un_height, at_pos; static GLfloat vertex_data_default[] = { -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f }; static GLfloat vertex_data[8]; static const GLushort element_data[] = {0, 1, 2, 3}; static GLuint load_shader(char * fname, GLenum shader_type) { char const * parts[] = {get_home_dir(), "/.config/blastem/shaders/", fname}; char * shader_path = alloc_concat_m(3, parts); FILE * f = fopen(shader_path, "rb"); free(shader_path); if (!f) { parts[0] = get_exe_dir(); parts[1] = "/shaders/"; shader_path = alloc_concat_m(3, parts); f = fopen(shader_path, "rb"); free(shader_path); if (!f) { warning("Failed to open shader file %s for reading\n", fname); return 0; } } long fsize = file_size(f); GLchar * text = malloc(fsize); if (fread(text, 1, fsize, f) != fsize) { warning("Error reading from shader file %s\n", fname); free(text); return 0; } GLuint ret = glCreateShader(shader_type); glShaderSource(ret, 1, (const GLchar **)&text, (const GLint *)&fsize); free(text); glCompileShader(ret); GLint compile_status, loglen; glGetShaderiv(ret, GL_COMPILE_STATUS, &compile_status); if (!compile_status) { glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &loglen); text = malloc(loglen); glGetShaderInfoLog(ret, loglen, NULL, text); warning("Shader %s failed to compile:\n%s\n", fname, text); free(text); glDeleteShader(ret); return 0; } return ret; } #endif static uint32_t texture_buf[512 * 513]; #ifndef DISABLE_OPENGL static void gl_setup() { glGenTextures(3, textures); for (int i = 0; i < 3; i++) { glBindTexture(GL_TEXTURE_2D, textures[i]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (i < 2) { //TODO: Fixme for PAL + invalid display mode glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 512, 512, 0, GL_BGRA, GL_UNSIGNED_BYTE, texture_buf); } else { uint32_t blank = 255 << 24; glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_BGRA, GL_UNSIGNED_BYTE, &blank); } } glGenBuffers(2, buffers); glBindBuffer(GL_ARRAY_BUFFER, buffers[0]); glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(element_data), element_data, GL_STATIC_DRAW); tern_val def = {.ptrval = "default.v.glsl"}; vshader = load_shader(tern_find_path_default(config, "video\0vertex_shader\0", def, TVAL_PTR).ptrval, GL_VERTEX_SHADER); def.ptrval = "default.f.glsl"; fshader = load_shader(tern_find_path_default(config, "video\0fragment_shader\0", def, TVAL_PTR).ptrval, GL_FRAGMENT_SHADER); program = glCreateProgram(); glAttachShader(program, vshader); glAttachShader(program, fshader); glLinkProgram(program); GLint link_status; glGetProgramiv(program, GL_LINK_STATUS, &link_status); if (!link_status) { fputs("Failed to link shader program\n", stderr); exit(1); } un_textures[0] = glGetUniformLocation(program, "textures[0]"); un_textures[1] = glGetUniformLocation(program, "textures[1]"); un_width = glGetUniformLocation(program, "width"); un_height = glGetUniformLocation(program, "height"); at_pos = glGetAttribLocation(program, "pos"); } #endif static void render_alloc_surfaces() { static uint8_t texture_init; if (texture_init) { return; } sdl_textures= malloc(sizeof(SDL_Texture *) * 2); num_textures = 2; texture_init = 1; #ifndef DISABLE_OPENGL if (render_gl) { sdl_textures[0] = sdl_textures[1] = NULL; gl_setup(); } else { #endif //TODO: Fixme for invalid display mode sdl_textures[0] = sdl_textures[1] = SDL_CreateTexture(main_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, LINEBUF_SIZE, 588); #ifndef DISABLE_OPENGL } #endif } static char * caption = NULL; static char * fps_caption = NULL; static void render_quit() { render_close_audio(); for (int i = 0; i < num_textures; i++) { if (sdl_textures[i]) { SDL_DestroyTexture(sdl_textures[i]); } } } static void update_aspect() { //reset default values memcpy(vertex_data, vertex_data_default, sizeof(vertex_data)); main_clip.w = main_width; main_clip.h = main_height; main_clip.x = main_clip.y = 0; //calculate configured aspect ratio char *config_aspect = tern_find_path_default(config, "video\0aspect\0", (tern_val){.ptrval = "4:3"}, TVAL_PTR).ptrval; if (strcmp("stretch", config_aspect)) { float src_aspect = 4.0f/3.0f; char *end; float aspect_numerator = strtof(config_aspect, &end); if (aspect_numerator > 0.0f && *end == ':') { float aspect_denominator = strtof(end+1, &end); if (aspect_denominator > 0.0f && !*end) { src_aspect = aspect_numerator / aspect_denominator; } } float aspect = (float)main_width / main_height; if (fabs(aspect - src_aspect) < 0.01f) { //close enough for government work return; } #ifndef DISABLE_OPENGL if (render_gl) { for (int i = 0; i < 4; i++) { if (aspect > src_aspect) { vertex_data[i*2] *= src_aspect/aspect; } else { vertex_data[i*2+1] *= aspect/src_aspect; } } } else { #endif main_clip.w = aspect > src_aspect ? src_aspect * (float)main_height : main_width; main_clip.h = aspect > src_aspect ? main_height : main_width / src_aspect; main_clip.x = (main_width - main_clip.w) / 2; main_clip.y = (main_height - main_clip.h) / 2; #ifndef DISABLE_OPENGL } #endif } } static uint32_t overscan_top[NUM_VID_STD] = {2, 21}; static uint32_t overscan_bot[NUM_VID_STD] = {1, 17}; static uint32_t overscan_left[NUM_VID_STD] = {13, 13}; static uint32_t overscan_right[NUM_VID_STD] = {14, 14}; static vid_std video_standard = VID_NTSC; static char *vid_std_names[NUM_VID_STD] = {"ntsc", "pal"}; void render_init(int width, int height, char * title, uint8_t fullscreen) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) { fatal_error("Unable to init SDL: %s\n", SDL_GetError()); } atexit(SDL_Quit); printf("width: %d, height: %d\n", width, height); windowed_width = width; windowed_height = height; uint32_t flags = SDL_WINDOW_RESIZABLE; if (fullscreen) { flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; SDL_DisplayMode mode; //TODO: Multiple monitor support SDL_GetCurrentDisplayMode(0, &mode); //the SDL2 migration guide suggests setting width and height to 0 when using SDL_WINDOW_FULLSCREEN_DESKTOP //but that doesn't seem to work right when using OpenGL, at least on Linux anyway width = mode.w; height = mode.h; } main_width = width; main_height = height; is_fullscreen = fullscreen; render_gl = 0; tern_val def = {.ptrval = "off"}; char *vsync = tern_find_path_default(config, "video\0vsync\0", def, TVAL_PTR).ptrval; tern_node *video = tern_find_node(config, "video"); if (video) { for (int i = 0; i < NUM_VID_STD; i++) { tern_node *std_settings = tern_find_node(video, vid_std_names[i]); if (std_settings) { char *val = tern_find_path_default(std_settings, "overscan\0top\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval; if (val) { overscan_top[i] = atoi(val); } val = tern_find_path_default(std_settings, "overscan\0bottom\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval; if (val) { overscan_bot[i] = atoi(val); } val = tern_find_path_default(std_settings, "overscan\0left\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval; if (val) { overscan_left[i] = atoi(val); } val = tern_find_path_default(std_settings, "overscan\0right\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval; if (val) { overscan_right[i] = atoi(val); } } } } #ifndef DISABLE_OPENGL char *gl_enabled_str = tern_find_path_default(config, "video\0gl\0", def, TVAL_PTR).ptrval; uint8_t gl_enabled = strcmp(gl_enabled_str, "off") != 0; if (gl_enabled) { flags |= SDL_WINDOW_OPENGL; SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); } #endif main_window = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags); if (!main_window) { fatal_error("Unable to create SDL window: %s\n", SDL_GetError()); } #ifndef DISABLE_OPENGL if (gl_enabled) { main_context = SDL_GL_CreateContext(main_window); GLenum res = glewInit(); if (res != GLEW_OK) { warning("Initialization of GLEW failed with code %d\n", res); } if (res == GLEW_OK && GLEW_VERSION_2_0) { render_gl = 1; if (!strcmp("tear", vsync)) { if (SDL_GL_SetSwapInterval(-1) < 0) { warning("late tear is not available (%s), using normal vsync\n", SDL_GetError()); vsync = "on"; } else { vsync = NULL; } } if (vsync) { if (SDL_GL_SetSwapInterval(!strcmp("on", vsync)) < 0) { warning("Failed to set vsync to %s: %s\n", vsync, SDL_GetError()); } } } else { warning("OpenGL 2.0 is unavailable, falling back to SDL2 renderer\n"); } } if (!render_gl) { #endif flags = SDL_RENDERER_ACCELERATED; if (!strcmp("on", vsync) || !strcmp("tear", vsync)) { flags |= SDL_RENDERER_PRESENTVSYNC; } main_renderer = SDL_CreateRenderer(main_window, -1, flags); if (!main_renderer) { fatal_error("unable to create SDL renderer: %s\n", SDL_GetError()); } main_clip.x = main_clip.y = 0; main_clip.w = width; main_clip.h = height; #ifndef DISABLE_OPENGL } #endif SDL_GetWindowSize(main_window, &main_width, &main_height); printf("Window created with size: %d x %d\n", main_width, main_height); update_aspect(); render_alloc_surfaces(); def.ptrval = "off"; scanlines = !strcmp(tern_find_path_default(config, "video\0scanlines\0", def, TVAL_PTR).ptrval, "on"); caption = title; audio_mutex = SDL_CreateMutex(); psg_cond = SDL_CreateCond(); ym_cond = SDL_CreateCond(); audio_ready = SDL_CreateCond(); SDL_AudioSpec desired, actual; char * rate_str = tern_find_path(config, "audio\0rate\0", TVAL_PTR).ptrval; int rate = rate_str ? atoi(rate_str) : 0; if (!rate) { rate = 48000; } desired.freq = rate; desired.format = AUDIO_S16SYS; desired.channels = 2; char * samples_str = tern_find_path(config, "audio\0buffer\0", TVAL_PTR).ptrval; int samples = samples_str ? atoi(samples_str) : 0; if (!samples) { samples = 512; } printf("config says: %d\n", samples); desired.samples = samples*2; desired.callback = audio_callback; desired.userdata = NULL; if (SDL_OpenAudio(&desired, &actual) < 0) { fatal_error("Unable to open SDL audio: %s\n", SDL_GetError()); } buffer_samples = actual.samples; sample_rate = actual.freq; printf("Initialized audio at frequency %d with a %d sample buffer\n", actual.freq, actual.samples); SDL_PauseAudio(0); uint32_t db_size; char *db_data = read_bundled_file("gamecontrollerdb.txt", &db_size); if (db_data) { int added = SDL_GameControllerAddMappingsFromRW(SDL_RWFromMem(db_data, db_size), 1); free(db_data); printf("Added %d game controller mappings from gamecontrollerdb.txt\n", added); } SDL_JoystickEventState(SDL_ENABLE); atexit(render_quit); } void render_set_video_standard(vid_std std) { video_standard = std; } void render_update_caption(char *title) { caption = title; free(fps_caption); fps_caption = NULL; } static char *screenshot_path; void render_save_screenshot(char *path) { if (screenshot_path) { free(screenshot_path); } screenshot_path = path; } uint32_t *locked_pixels; uint32_t locked_pitch; uint32_t *render_get_framebuffer(uint8_t which, int *pitch) { #ifndef DISABLE_OPENGL if (render_gl && which <= FRAMEBUFFER_EVEN) { *pitch = LINEBUF_SIZE * sizeof(uint32_t); return texture_buf; } else { #endif if (which >= num_textures) { warning("Request for invalid framebuffer number %d\n", which); return NULL; } void *pixels; if (SDL_LockTexture(sdl_textures[which], NULL, &pixels, pitch) < 0) { warning("Failed to lock texture: %s\n", SDL_GetError()); return NULL; } static uint8_t last; if (which <= FRAMEBUFFER_EVEN) { locked_pixels = pixels; if (which == FRAMEBUFFER_EVEN) { pixels += *pitch; } locked_pitch = *pitch; if (which != last) { *pitch *= 2; } last = which; } return pixels; #ifndef DISABLE_OPENGL } #endif } uint8_t events_processed; #ifdef __ANDROID__ #define FPS_INTERVAL 10000 #else #define FPS_INTERVAL 1000 #endif void render_framebuffer_updated(uint8_t which, int width) { static uint8_t last; uint32_t height = which <= FRAMEBUFFER_EVEN ? (video_standard == VID_NTSC ? 243 : 294) - (overscan_top[video_standard] + overscan_bot[video_standard]) : 240; FILE *screenshot_file = NULL; uint32_t shot_height, shot_width; if (screenshot_path && which == FRAMEBUFFER_ODD) { screenshot_file = fopen(screenshot_path, "wb"); if (screenshot_file) { info_message("Saving screenshot to %s\n", screenshot_path); } else { warning("Failed to open screenshot file %s for writing\n", screenshot_path); } free(screenshot_path); screenshot_path = NULL; shot_height = video_standard == VID_NTSC ? 243 : 294; shot_width = width; } width -= overscan_left[video_standard] + overscan_right[video_standard]; #ifndef DISABLE_OPENGL if (render_gl && which <= FRAMEBUFFER_EVEN) { glBindTexture(GL_TEXTURE_2D, textures[which]); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, LINEBUF_SIZE, height, GL_BGRA, GL_UNSIGNED_BYTE, texture_buf + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard]); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(program); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, textures[0]); glUniform1i(un_textures[0], 0); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, textures[last != which ? 1 : scanlines ? 2 : 0]); glUniform1i(un_textures[1], 1); glUniform1f(un_width, width); glUniform1f(un_height, height); glBindBuffer(GL_ARRAY_BUFFER, buffers[0]); glVertexAttribPointer(at_pos, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat[2]), (void *)0); glEnableVertexAttribArray(at_pos); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]); glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (void *)0); glDisableVertexAttribArray(at_pos); SDL_GL_SwapWindow(main_window); if (screenshot_file) { //properly supporting interlaced modes here is non-trivial, so only save the odd field for now save_ppm(screenshot_file, texture_buf, shot_width, shot_height, LINEBUF_SIZE*sizeof(uint32_t)); } } else { #endif if (which <= FRAMEBUFFER_EVEN && last != which) { uint8_t *cur_dst = (uint8_t *)locked_pixels; uint8_t *cur_saved = (uint8_t *)texture_buf; uint32_t dst_off = which == FRAMEBUFFER_EVEN ? 0 : locked_pitch; uint32_t src_off = which == FRAMEBUFFER_EVEN ? locked_pitch : 0; for (int i = 0; i < height; ++i) { //copy saved line from other field memcpy(cur_dst + dst_off, cur_saved, locked_pitch); //save line from this field to buffer for next frame memcpy(cur_saved, cur_dst + src_off, locked_pitch); cur_dst += locked_pitch * 2; cur_saved += locked_pitch; } height = 480; } if (screenshot_file) { uint32_t shot_pitch = locked_pitch; if (which == FRAMEBUFFER_EVEN) { shot_height *= 2; } else { shot_pitch *= 2; } save_ppm(screenshot_file, locked_pixels, shot_width, shot_height, shot_pitch); } SDL_UnlockTexture(sdl_textures[which]); SDL_Rect src_clip = { .x = overscan_left[video_standard], .y = overscan_top[video_standard], .w = width, .h = height }; SDL_RenderCopy(main_renderer, sdl_textures[which], &src_clip, &main_clip); SDL_RenderPresent(main_renderer); #ifndef DISABLE_OPENGL } #endif if (screenshot_file) { fclose(screenshot_file); } if (which <= FRAMEBUFFER_EVEN) { last = which; static uint32_t frame_counter, start; frame_counter++; last_frame= SDL_GetTicks(); if ((last_frame - start) > FPS_INTERVAL) { if (start && (last_frame-start)) { #ifdef __ANDROID__ info_message("%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0)); #else if (!fps_caption) { fps_caption = malloc(strlen(caption) + strlen(" - 100000000.1 fps") + 1); } sprintf(fps_caption, "%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0)); SDL_SetWindowTitle(main_window, fps_caption); #endif } start = last_frame; frame_counter = 0; } } if (!events_processed) { process_events(); } events_processed = 0; } void render_wait_quit(vdp_context * context) { SDL_Event event; while(SDL_WaitEvent(&event)) { switch (event.type) { case SDL_QUIT: return; } } } static int find_joystick_index(SDL_JoystickID instanceID) { for (int i = 0; i < MAX_JOYSTICKS; i++) { if (joysticks[i] && SDL_JoystickInstanceID(joysticks[i]) == instanceID) { return i; } } return -1; } static int lowest_unused_joystick_index() { for (int i = 0; i < MAX_JOYSTICKS; i++) { if (!joysticks[i]) { return i; } } return -1; } int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_axis) { static tern_node *button_lookup, *axis_lookup; if (controller > MAX_JOYSTICKS || !joysticks[controller]) { return RENDER_NOT_PLUGGED_IN; } if (!SDL_IsGameController(joystick_sdl_index[controller])) { return RENDER_NOT_MAPPED; } SDL_GameController *control = SDL_GameControllerOpen(joystick_sdl_index[controller]); if (!control) { warning("Failed to open game controller %d: %s\n", controller, SDL_GetError()); return RENDER_NOT_PLUGGED_IN; } SDL_GameControllerButtonBind cbind; if (is_axis) { if (!axis_lookup) { for (int i = SDL_CONTROLLER_AXIS_LEFTX; i < SDL_CONTROLLER_AXIS_MAX; i++) { axis_lookup = tern_insert_int(axis_lookup, SDL_GameControllerGetStringForAxis(i), i); } //alternative Playstation-style names axis_lookup = tern_insert_int(axis_lookup, "l2", SDL_CONTROLLER_AXIS_TRIGGERLEFT); axis_lookup = tern_insert_int(axis_lookup, "r2", SDL_CONTROLLER_AXIS_TRIGGERRIGHT); } intptr_t sdl_axis = tern_find_int(axis_lookup, name, SDL_CONTROLLER_AXIS_INVALID); if (sdl_axis == SDL_CONTROLLER_AXIS_INVALID) { SDL_GameControllerClose(control); return RENDER_INVALID_NAME; } cbind = SDL_GameControllerGetBindForAxis(control, sdl_axis); } else { if (!button_lookup) { for (int i = SDL_CONTROLLER_BUTTON_A; i < SDL_CONTROLLER_BUTTON_MAX; i++) { button_lookup = tern_insert_int(button_lookup, SDL_GameControllerGetStringForButton(i), i); } //alternative Playstation-style names button_lookup = tern_insert_int(button_lookup, "cross", SDL_CONTROLLER_BUTTON_A); button_lookup = tern_insert_int(button_lookup, "circle", SDL_CONTROLLER_BUTTON_B); button_lookup = tern_insert_int(button_lookup, "square", SDL_CONTROLLER_BUTTON_X); button_lookup = tern_insert_int(button_lookup, "triangle", SDL_CONTROLLER_BUTTON_Y); button_lookup = tern_insert_int(button_lookup, "share", SDL_CONTROLLER_BUTTON_BACK); button_lookup = tern_insert_int(button_lookup, "select", SDL_CONTROLLER_BUTTON_BACK); button_lookup = tern_insert_int(button_lookup, "options", SDL_CONTROLLER_BUTTON_START); button_lookup = tern_insert_int(button_lookup, "l1", SDL_CONTROLLER_BUTTON_LEFTSHOULDER); button_lookup = tern_insert_int(button_lookup, "r1", SDL_CONTROLLER_BUTTON_RIGHTSHOULDER); button_lookup = tern_insert_int(button_lookup, "l3", SDL_CONTROLLER_BUTTON_LEFTSTICK); button_lookup = tern_insert_int(button_lookup, "r3", SDL_CONTROLLER_BUTTON_RIGHTSTICK); } intptr_t sdl_button = tern_find_int(button_lookup, name, SDL_CONTROLLER_BUTTON_INVALID); if (sdl_button == SDL_CONTROLLER_BUTTON_INVALID) { SDL_GameControllerClose(control); return RENDER_INVALID_NAME; } cbind = SDL_GameControllerGetBindForButton(control, sdl_button); } SDL_GameControllerClose(control); switch (cbind.bindType) { case SDL_CONTROLLER_BINDTYPE_BUTTON: return cbind.value.button; case SDL_CONTROLLER_BINDTYPE_AXIS: return RENDER_AXIS_BIT | cbind.value.axis; case SDL_CONTROLLER_BINDTYPE_HAT: return RENDER_DPAD_BIT | (cbind.value.hat.hat << 4) | cbind.value.hat.hat_mask; } return RENDER_NOT_MAPPED; } int32_t render_dpad_part(int32_t input) { return input >> 4 & 0xFFFFFF; } uint8_t render_direction_part(int32_t input) { return input & 0xF; } int32_t render_axis_part(int32_t input) { return input & 0xFFFFFFF; } static uint8_t scancode_map[SDL_NUM_SCANCODES] = { [SDL_SCANCODE_A] = 0x1C, [SDL_SCANCODE_B] = 0x32, [SDL_SCANCODE_C] = 0x21, [SDL_SCANCODE_D] = 0x23, [SDL_SCANCODE_E] = 0x24, [SDL_SCANCODE_F] = 0x2B, [SDL_SCANCODE_G] = 0x34, [SDL_SCANCODE_H] = 0x33, [SDL_SCANCODE_I] = 0x43, [SDL_SCANCODE_J] = 0x3B, [SDL_SCANCODE_K] = 0x42, [SDL_SCANCODE_L] = 0x4B, [SDL_SCANCODE_M] = 0x3A, [SDL_SCANCODE_N] = 0x31, [SDL_SCANCODE_O] = 0x44, [SDL_SCANCODE_P] = 0x4D, [SDL_SCANCODE_Q] = 0x15, [SDL_SCANCODE_R] = 0x2D, [SDL_SCANCODE_S] = 0x1B, [SDL_SCANCODE_T] = 0x2C, [SDL_SCANCODE_U] = 0x3C, [SDL_SCANCODE_V] = 0x2A, [SDL_SCANCODE_W] = 0x1D, [SDL_SCANCODE_X] = 0x22, [SDL_SCANCODE_Y] = 0x35, [SDL_SCANCODE_Z] = 0x1A, [SDL_SCANCODE_1] = 0x16, [SDL_SCANCODE_2] = 0x1E, [SDL_SCANCODE_3] = 0x26, [SDL_SCANCODE_4] = 0x25, [SDL_SCANCODE_5] = 0x2E, [SDL_SCANCODE_6] = 0x36, [SDL_SCANCODE_7] = 0x3D, [SDL_SCANCODE_8] = 0x3E, [SDL_SCANCODE_9] = 0x46, [SDL_SCANCODE_0] = 0x45, [SDL_SCANCODE_RETURN] = 0x5A, [SDL_SCANCODE_ESCAPE] = 0x76, [SDL_SCANCODE_SPACE] = 0x29, [SDL_SCANCODE_TAB] = 0x0D, [SDL_SCANCODE_BACKSPACE] = 0x66, [SDL_SCANCODE_MINUS] = 0x4E, [SDL_SCANCODE_EQUALS] = 0x55, [SDL_SCANCODE_LEFTBRACKET] = 0x54, [SDL_SCANCODE_RIGHTBRACKET] = 0x5B, [SDL_SCANCODE_BACKSLASH] = 0x5D, [SDL_SCANCODE_SEMICOLON] = 0x4C, [SDL_SCANCODE_APOSTROPHE] = 0x52, [SDL_SCANCODE_GRAVE] = 0x0E, [SDL_SCANCODE_COMMA] = 0x41, [SDL_SCANCODE_PERIOD] = 0x49, [SDL_SCANCODE_SLASH] = 0x4A, [SDL_SCANCODE_CAPSLOCK] = 0x58, [SDL_SCANCODE_F1] = 0x05, [SDL_SCANCODE_F2] = 0x06, [SDL_SCANCODE_F3] = 0x04, [SDL_SCANCODE_F4] = 0x0C, [SDL_SCANCODE_F5] = 0x03, [SDL_SCANCODE_F6] = 0x0B, [SDL_SCANCODE_F7] = 0x83, [SDL_SCANCODE_F8] = 0x0A, [SDL_SCANCODE_F9] = 0x01, [SDL_SCANCODE_F10] = 0x09, [SDL_SCANCODE_F11] = 0x78, [SDL_SCANCODE_F12] = 0x07, [SDL_SCANCODE_LCTRL] = 0x14, [SDL_SCANCODE_LSHIFT] = 0x12, [SDL_SCANCODE_LALT] = 0x11, [SDL_SCANCODE_RCTRL] = 0x18, [SDL_SCANCODE_RSHIFT] = 0x59, [SDL_SCANCODE_RALT] = 0x17, [SDL_SCANCODE_INSERT] = 0x81, [SDL_SCANCODE_PAUSE] = 0x82, [SDL_SCANCODE_PRINTSCREEN] = 0x84, [SDL_SCANCODE_SCROLLLOCK] = 0x7E, [SDL_SCANCODE_DELETE] = 0x85, [SDL_SCANCODE_LEFT] = 0x86, [SDL_SCANCODE_HOME] = 0x87, [SDL_SCANCODE_END] = 0x88, [SDL_SCANCODE_UP] = 0x89, [SDL_SCANCODE_DOWN] = 0x8A, [SDL_SCANCODE_PAGEUP] = 0x8B, [SDL_SCANCODE_PAGEDOWN] = 0x8C, [SDL_SCANCODE_RIGHT] = 0x8D, [SDL_SCANCODE_NUMLOCKCLEAR] = 0x77, [SDL_SCANCODE_KP_DIVIDE] = 0x80, [SDL_SCANCODE_KP_MULTIPLY] = 0x7C, [SDL_SCANCODE_KP_MINUS] = 0x7B, [SDL_SCANCODE_KP_PLUS] = 0x79, [SDL_SCANCODE_KP_ENTER] = 0x19, [SDL_SCANCODE_KP_1] = 0x69, [SDL_SCANCODE_KP_2] = 0x72, [SDL_SCANCODE_KP_3] = 0x7A, [SDL_SCANCODE_KP_4] = 0x6B, [SDL_SCANCODE_KP_5] = 0x73, [SDL_SCANCODE_KP_6] = 0x74, [SDL_SCANCODE_KP_7] = 0x6C, [SDL_SCANCODE_KP_8] = 0x75, [SDL_SCANCODE_KP_9] = 0x7D, [SDL_SCANCODE_KP_0] = 0x70, [SDL_SCANCODE_KP_PERIOD] = 0x71, }; static int32_t handle_event(SDL_Event *event) { switch (event->type) { case SDL_KEYDOWN: handle_keydown(event->key.keysym.sym, scancode_map[event->key.keysym.scancode]); break; case SDL_KEYUP: handle_keyup(event->key.keysym.sym, scancode_map[event->key.keysym.scancode]); break; case SDL_JOYBUTTONDOWN: handle_joydown(find_joystick_index(event->jbutton.which), event->jbutton.button); break; case SDL_JOYBUTTONUP: handle_joyup(find_joystick_index(event->jbutton.which), event->jbutton.button); break; case SDL_JOYHATMOTION: handle_joy_dpad(find_joystick_index(event->jbutton.which), event->jhat.hat, event->jhat.value); break; case SDL_JOYAXISMOTION: handle_joy_axis(find_joystick_index(event->jaxis.which), event->jaxis.axis, event->jaxis.value); break; case SDL_JOYDEVICEADDED: if (event->jdevice.which < MAX_JOYSTICKS) { int index = lowest_unused_joystick_index(); if (index >= 0) { SDL_Joystick * joy = joysticks[index] = SDL_JoystickOpen(event->jdevice.which); joystick_sdl_index[index] = event->jdevice.which; if (joy) { printf("Joystick %d added: %s\n", index, SDL_JoystickName(joy)); printf("\tNum Axes: %d\n\tNum Buttons: %d\n\tNum Hats: %d\n", SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy), SDL_JoystickNumHats(joy)); handle_joy_added(index); } } } break; case SDL_JOYDEVICEREMOVED: { int index = find_joystick_index(event->jdevice.which); if (index >= 0) { SDL_JoystickClose(joysticks[index]); joysticks[index] = NULL; printf("Joystick %d removed\n", index); } else { printf("Failed to find removed joystick with instance ID: %d\n", index); } break; } case SDL_MOUSEMOTION: handle_mouse_moved(event->motion.which, event->motion.x, event->motion.y + overscan_top[video_standard], event->motion.xrel, event->motion.yrel); break; case SDL_MOUSEBUTTONDOWN: handle_mousedown(event->button.which, event->button.button); break; case SDL_MOUSEBUTTONUP: handle_mouseup(event->button.which, event->button.button); break; case SDL_WINDOWEVENT: switch (event->window.event) { case SDL_WINDOWEVENT_SIZE_CHANGED: main_width = event->window.data1; main_height = event->window.data2; update_aspect(); #ifndef DISABLE_OPENGL if (render_gl) { SDL_GL_DeleteContext(main_context); main_context = SDL_GL_CreateContext(main_window); gl_setup(); } #endif break; } break; case SDL_QUIT: puts(""); exit(0); } return 0; } static void drain_events() { SDL_Event event; while(SDL_PollEvent(&event)) { handle_event(&event); } } void process_events() { if (events_processed > MAX_EVENT_POLL_PER_FRAME) { return; } drain_events(); events_processed++; } #define TOGGLE_MIN_DELAY 250 void render_toggle_fullscreen() { static int in_toggle; //protect against event processing causing us to attempt to toggle while still toggling if (in_toggle) { return; } in_toggle = 1; //toggling too fast seems to cause a deadlock static uint32_t last_toggle; uint32_t cur = SDL_GetTicks(); if (last_toggle && cur - last_toggle < TOGGLE_MIN_DELAY) { in_toggle = 0; return; } last_toggle = cur; drain_events(); is_fullscreen = !is_fullscreen; if (is_fullscreen) { SDL_DisplayMode mode; //TODO: Multiple monitor support SDL_GetCurrentDisplayMode(0, &mode); //In theory, the SDL2 docs suggest this is unnecessary //but without it the OpenGL context remains the original size //This needs to happen before the fullscreen transition to have any effect //because SDL does not apply window size changes in fullscreen SDL_SetWindowSize(main_window, mode.w, mode.h); } SDL_SetWindowFullscreen(main_window, is_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); //Since we change the window size on transition to full screen //we need to set it back to normal so we can also go back to windowed mode //normally you would think that this should only be done when actually transitioning //but something is screwy in the guts of SDL (at least on Linux) and setting it each time //is the only thing that seems to work reliably //when we've just switched to fullscreen mode this should be harmless though SDL_SetWindowSize(main_window, windowed_width, windowed_height); drain_events(); in_toggle = 0; } void render_wait_psg(psg_context * context) { SDL_LockMutex(audio_mutex); while (current_psg != NULL) { SDL_CondWait(psg_cond, audio_mutex); } current_psg = context->audio_buffer; SDL_CondSignal(audio_ready); context->audio_buffer = context->back_buffer; context->back_buffer = current_psg; SDL_UnlockMutex(audio_mutex); context->buffer_pos = 0; } void render_wait_ym(ym2612_context * context) { SDL_LockMutex(audio_mutex); while (current_ym != NULL) { SDL_CondWait(ym_cond, audio_mutex); } current_ym = context->audio_buffer; SDL_CondSignal(audio_ready); context->audio_buffer = context->back_buffer; context->back_buffer = current_ym; SDL_UnlockMutex(audio_mutex); context->buffer_pos = 0; } uint32_t render_audio_buffer() { return buffer_samples; } uint32_t render_sample_rate() { return sample_rate; } void render_errorbox(char *title, char *message) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, NULL); } void render_warnbox(char *title, char *message) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, title, message, NULL); } void render_infobox(char *title, char *message) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title, message, NULL); }