view vdp.h @ 217:acd29e2664c6

Added testcases file. Some fixes to test generator for dealing with indexed mode with base and index reg the same. Added support for blastem headless mode in test runner.
author Mike Pavone <pavone@retrodev.com>
date Sat, 20 Apr 2013 00:29:14 -0700
parents 7504200cac86
children d3266cee02c9
line wrap: on
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#ifndef VDP_H_
#define VDP_H_

#include <stdint.h>
#include <stdio.h>

#define VDP_REGS 24
#define CRAM_SIZE 64
#define VSRAM_SIZE 40
#define VRAM_SIZE (64*1024)
#define LINEBUF_SIZE 320
#define FRAMEBUF_ENTRIES (320+27)*(240+27) //PAL active display + full border
#define FRAMEBUF_SIZE (FRAMEBUF_ENTRIES*sizeof(uint16_t))
#define MAX_DRAWS 40
#define MAX_DRAWS_H32 32
#define MAX_SPRITES_LINE 20
#define MAX_SPRITES_LINE_H32 16
#define MAX_SPRITES_FRAME 80
#define MAX_SPRITES_FRAME_H32 64

#define FBUF_BIT_PRIORITY 0x1000
#define FBUF_SRC_MASK 0xE000
#define FBUF_SRC_A 0x0000
#define FBUF_SRC_W 0x2000
#define FBUF_SRC_B 0x4000
#define FBUF_SRC_S 0x6000
#define FBUF_SRC_BG 0x8000

#define MCLKS_LINE 3420

#define FLAG_DOT_OFLOW 0x1
#define FLAG_CAN_MASK  0x2
#define FLAG_MASKED    0x4
#define FLAG_WINDOW    0x8
#define FLAG_PENDING   0x10
#define FLAG_UNUSED_SLOT 0x20
#define FLAG_DMA_RUN   0x40
#define FLAG_DMA_PROG  0x80

#define DISPLAY_ENABLE 0x40

enum {
	REG_MODE_1=0,
	REG_MODE_2,
	REG_SCROLL_A,
	REG_WINDOW,
	REG_SCROLL_B,
	REG_SAT,
	REG_BG_COLOR,
	REG_HINT=0xA,
	REG_MODE_3,
	REG_MODE_4,
	REG_HSCROLL,
	REG_AUTOINC=0xF,
	REG_SCROLL,
	REG_WINDOW_H,
	REG_WINDOW_V,
	REG_DMALEN_L,
	REG_DMALEN_H,
	REG_DMASRC_L,
	REG_DMASRC_M,
	REG_DMASRC_H
} vdp_regs;

typedef struct {
	uint16_t address;
	int16_t x_pos;
	uint8_t pal_priority;
	uint8_t h_flip;
} sprite_draw;

typedef struct {
	uint8_t size;
	uint8_t index;
	int16_t y;
} sprite_info;

typedef struct {
	uint32_t cycle;
	uint16_t address;
	uint16_t value;
	uint8_t  cd;
	uint8_t  partial;
} fifo_entry;

typedef struct {
	fifo_entry  *fifo_cur;
	fifo_entry  *fifo_end;
	uint16_t    address;
	uint8_t     cd;
	uint8_t	    flags;
	uint8_t     regs[VDP_REGS];
	//cycle count in MCLKs
	uint32_t    cycles;
	uint8_t     *vdpmem;
	//stores 2-bit palette + 4-bit palette index + priority for current sprite line
	uint8_t     *linebuf;
	//stores 12-bit color + shadow/highlight bits
	uint16_t    *framebuf;
	uint16_t    cram[CRAM_SIZE];
	uint16_t    vsram[VSRAM_SIZE];
	uint8_t     latched_mode;
	uint16_t    hscroll_a;
	uint16_t    hscroll_b;
	uint8_t	    sprite_index;
	uint8_t     sprite_draws;
	int8_t      slot_counter;
	int8_t      cur_slot;
	sprite_draw sprite_draw_list[MAX_DRAWS];
	sprite_info sprite_info_list[MAX_SPRITES_LINE];
	uint16_t    col_1;
	uint16_t    col_2;
	uint16_t    dma_val;
	uint8_t     v_offset;
	uint8_t     dma_cd;
	uint8_t     *tmp_buf_a;
	uint8_t     *tmp_buf_b;
} vdp_context;

void init_vdp_context(vdp_context * context);
void vdp_run_context(vdp_context * context, uint32_t target_cycles);
//runs from current cycle count to VBLANK for the current mode, returns ending cycle count
uint32_t vdp_run_to_vblank(vdp_context * context);
//runs until the target cycle is reached or the current DMA operation has completed, whicever comes first
void vdp_run_dma_done(vdp_context * context, uint32_t target_cycles);
void vdp_load_savestate(vdp_context * context, FILE * state_file);
void vdp_save_state(vdp_context * context, FILE * outfile);
int vdp_control_port_write(vdp_context * context, uint16_t value);
int vdp_data_port_write(vdp_context * context, uint16_t value);
uint16_t vdp_control_port_read(vdp_context * context);
uint16_t vdp_data_port_read(vdp_context * context);
uint16_t vdp_hv_counter_read(vdp_context * context);
void vdp_adjust_cycles(vdp_context * context, uint32_t deduction);

#endif //VDP_H_