view shaders/extra_window.f.glsl @ 2668:b0b6c6042103

Fix some bugs in memory access functions used in interpreter mode
author Michael Pavone <pavone@retrodev.com>
date Sat, 08 Mar 2025 11:45:25 -0800
parents fd04b139a73a
children
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uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}