view shaders/extra_window.v.glsl @ 2506:b0f314b19964

Some more improvements to Z80 step, next and over commands
author Michael Pavone <pavone@retrodev.com>
date Wed, 14 Aug 2024 22:25:20 -0700
parents a0837ea61fda
children aa888682faa0
line wrap: on
line source


attribute vec2 pos;
attribute vec2 uv;
varying mediump vec2 texcoord;
uniform mediump float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = uv;
}