view menu.h @ 1684:b1d063466d03

Modified audio code to support an arbitrary number of output channels so that things aren't weird if SDL2 picks a number of channels other than what we ask for
author Michael Pavone <pavone@retrodev.com>
date Fri, 18 Jan 2019 00:09:36 -0800
parents 9a3e003bdcb3
children
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/*
 Copyright 2015 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#ifndef MENU_H_
#define MENU_H_
typedef struct {
	char     *curpath;
	uint16_t latch;
	uint16_t state;
	uint8_t  external_game_load;
} menu_context;


uint16_t menu_read_w(uint32_t address, void * context);
void * menu_write_w(uint32_t address, void * context, uint16_t value);

#endif // MENU_H_