view shaders/default.v.glsl @ 1684:b1d063466d03

Modified audio code to support an arbitrary number of output channels so that things aren't weird if SDL2 picks a number of channels other than what we ask for
author Michael Pavone <pavone@retrodev.com>
date Fri, 18 Jan 2019 00:09:36 -0800
parents fa9ae059e4d3
children f3cca4b3f17a
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attribute vec2 pos;
varying mediump vec2 texcoord;
uniform mediump float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0);
}