view shaders/default.v.glsl @ 1782:b2bffd98063d

Scale H32 horizontally in fbdev backend so it has the correct aspect ratio
author Michael Pavone <pavone@retrodev.com>
date Sun, 10 Mar 2019 23:10:43 -0700
parents fa9ae059e4d3
children f3cca4b3f17a
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attribute vec2 pos;
varying mediump vec2 texcoord;
uniform mediump float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0);
}