Mercurial > repos > blastem
view sft_mapper.h @ 2315:b67e4e930fa4
Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 31 Mar 2023 00:17:40 -0700 |
parents | fd68fe5f723e |
children |
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#ifndef SFT_MAPPER_H_ #define SFT_MAPPER_H_ void* sft_wukong_write_b(uint32_t address, void *context, uint8_t value); void* sft_wukong_write_w(uint32_t address, void *context, uint16_t value); #endif // SFT_MAPPER_H_