view shaders/default.v.glsl @ 1375:b68732dcbf00

Avoid splitting m68k_check_cycles_int_latch code across memory chunks since it expects a byte-sized jump offset. Avoid an unnecessary m68k_check_cycles_int_latch for register to register moves
author Michael Pavone <pavone@retrodev.com>
date Fri, 26 May 2017 19:18:19 -0700
parents b1147418254a
children fa9ae059e4d3
line wrap: on
line source

#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
}