Mercurial > repos > blastem
view shaders/default.f.glsl @ 622:b76d2a628ab9
Partially working switch to having a vcounter and hslot counter in the context rather than trying to derive them from the cycle count. This should allow for more accurate handling of mid screen mode switches. Interrupt timing is broken currently though
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 17 Jun 2014 19:01:01 -0700 |
parents | 0820a71b80f3 |
children | b1147418254a |
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#version 110 uniform sampler2D textures[2]; varying vec2 texcoord; void main() { gl_FragColor = mix( texture2D(textures[0], texcoord), texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)), sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 ); }