Mercurial > repos > blastem
view render.h @ 779:ba38e36559b0
EEPROM writes now seem to work for NFL Quarterback Club 96
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 20 Jul 2015 22:22:49 -0700 |
parents | fc68992cf18d |
children | 724bbec47f86 |
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/* Copyright 2013 Michael Pavone This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #ifndef RENDER_H_ #define RENDER_H_ //TODO: Throw an ifdef in here once there's more than one renderer #include <SDL.h> #define RENDERKEY_UP SDLK_UP #define RENDERKEY_DOWN SDLK_DOWN #define RENDERKEY_LEFT SDLK_LEFT #define RENDERKEY_RIGHT SDLK_RIGHT #define RENDERKEY_ESC SDLK_ESCAPE #define RENDERKEY_LSHIFT SDLK_LSHIFT #define RENDERKEY_RSHIFT SDLK_RSHIFT #define RENDER_DPAD_UP SDL_HAT_UP #define RENDER_DPAD_DOWN SDL_HAT_DOWN #define RENDER_DPAD_LEFT SDL_HAT_LEFT #define RENDER_DPAD_RIGHT SDL_HAT_RIGHT #define MAX_JOYSTICKS 8 #include "vdp.h" #include "psg.h" #include "ym2612.h" typedef struct { void *oddbuf; void *evenbuf; int stride; } surface_info; uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b); void render_alloc_surfaces(vdp_context * context); void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen); void render_context(vdp_context * context); void render_wait_quit(vdp_context * context); void render_wait_psg(psg_context * context); void render_wait_ym(ym2612_context * context); int wait_render_frame(vdp_context * context, int frame_limit); void render_fps(uint32_t fps); uint32_t render_audio_buffer(); uint32_t render_sample_rate(); void render_debug_mode(uint8_t mode); void render_debug_pal(uint8_t pal); void process_events(); int render_joystick_num_buttons(int joystick); int render_joystick_num_hats(int joystick); int render_num_joysticks(); void process_events(); #endif //RENDER_H_