Mercurial > repos > blastem
view io.h @ 1729:bd13d017f16f
Implemented SET instruction in Z80 core
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 02 Feb 2019 15:42:45 -0800 |
parents | d6c403135e64 |
children | e7a516f08cec |
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/* Copyright 2013 Michael Pavone This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #ifndef IO_H_ #define IO_H_ #include <stdint.h> #include "tern.h" #include "romdb.h" #include "serialize.h" enum { IO_NONE, IO_GAMEPAD2, IO_GAMEPAD3, IO_GAMEPAD6, IO_MOUSE, IO_SATURN_KEYBOARD, IO_XBAND_KEYBOARD, IO_MENACER, IO_JUSTIFIER, IO_SEGA_MULTI, IO_EA_MULTI_A, IO_EA_MULTI_B, IO_SEGA_PARALLEL, IO_GENERIC }; typedef struct { union { struct { uint32_t timeout_cycle; uint16_t th_counter; uint16_t gamepad_num; } pad; struct { int data_fd; int listen_fd; } stream; struct { uint32_t ready_cycle; uint16_t last_read_x; uint16_t last_read_y; uint16_t cur_x; uint16_t cur_y; uint16_t latched_x; uint16_t latched_y; uint8_t tr_counter; uint8_t mouse_num; } mouse; struct { uint16_t events[8]; uint8_t read_pos; uint8_t write_pos; uint8_t tr_counter; uint8_t mode; uint8_t cmd; } keyboard; } device; uint8_t output; uint8_t control; uint8_t input[3]; uint32_t slow_rise_start[8]; uint8_t serial_out; uint8_t serial_in; uint8_t serial_ctrl; uint8_t device_type; } io_port; typedef struct { io_port ports[3]; } sega_io; //pseudo gamepad for buttons on main console unit #define GAMEPAD_MAIN_UNIT 255 enum { BUTTON_INVALID, DPAD_UP, DPAD_DOWN, DPAD_LEFT, DPAD_RIGHT, BUTTON_A, BUTTON_B, BUTTON_C, BUTTON_START, BUTTON_X, BUTTON_Y, BUTTON_Z, BUTTON_MODE, NUM_GAMEPAD_BUTTONS }; enum { MAIN_UNIT_PAUSE }; enum { MOUSE_LEFT = 1, MOUSE_RIGHT = 2, MOUSE_MIDDLE = 4, MOUSE_START = 8, PSEUDO_BUTTON_MOTION=0xFF }; void setup_io_devices(tern_node * config, rom_info *rom, sega_io *io); void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction); void io_control_write(io_port *port, uint8_t value, uint32_t current_cycle); void io_data_write(io_port * pad, uint8_t value, uint32_t current_cycle); uint8_t io_data_read(io_port * pad, uint32_t current_cycle); void io_serialize(io_port *port, serialize_buffer *buf); void io_deserialize(deserialize_buffer *buf, void *vport); void io_port_gamepad_down(io_port *port, uint8_t button); void io_port_gamepad_up(io_port *port, uint8_t button); void io_gamepad_down(sega_io *io, uint8_t gamepad_num, uint8_t button); void io_gamepad_up(sega_io *io, uint8_t gamepad_num, uint8_t button); void io_mouse_down(sega_io *io, uint8_t mouse_num, uint8_t button); void io_mouse_up(sega_io *io, uint8_t mouse_num, uint8_t button); void io_mouse_motion_absolute(sega_io *io, uint8_t mouse_num, uint16_t x, uint16_t y); void io_mouse_motion_relative(sega_io *io, uint8_t mouse_num, int32_t x, int32_t y); void io_keyboard_down(sega_io *io, uint8_t scancode); void io_keyboard_up(sega_io *io, uint8_t scancode); uint8_t io_has_keyboard(sega_io *io); extern const char * device_type_names[]; #endif //IO_H_