Mercurial > repos > blastem
view android/assets/default.cfg @ 963:bd549b25c362
Not so successful attempt at improved PSG resampling
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 19 Apr 2016 00:38:44 -0700 |
parents | 0e5f9d6135be |
children | 78abbabfd58d |
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bindings { keys { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right a gamepads.1.a s gamepads.1.b d gamepads.1.c q gamepads.1.x w gamepads.1.y e gamepads.1.z f gamepads.1.mode enter gamepads.1.start [ ui.vdp_debug_mode ] ui.vdp_debug_pal u ui.enter_debugger esc ui.exit ` ui.save_state 0 ui.set_speed.0 1 ui.set_speed.1 2 ui.set_speed.2 3 ui.set_speed.3 4 ui.set_speed.4 5 ui.set_speed.5 6 ui.set_speed.6 7 ui.set_speed.7 = ui.next_speed - ui.prev_speed select gamepads.1.c play gamepads.1.start back ui.exit } pads { 0 { dpads { 0 { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right } } buttons { 0 gamepads.1.a 1 gamepads.1.b 2 gamepads.1.c 3 gamepads.1.x 4 gamepads.1.y 5 gamepads.1.z 6 gamepads.1.mode 7 gamepads.1.start } } 1 { dpads { 0 { up gamepads.2.up down gamepads.2.down left gamepads.2.left right gamepads.2.right } } buttons { 0 gamepads.2.a 1 gamepads.2.b 2 gamepads.2.c 3 gamepads.2.x 4 gamepads.2.y 5 gamepads.2.z 6 gamepads.2.mode 7 gamepads.2.start } } } } io { devices { 1 gamepad6.1 2 gamepad6.2 } } video { width 640 vertex_shader default.v.glsl fragment_shader default.f.glsl } audio { rate 48000 buffer 512 } clocks { max_cycles 3420 speeds { 1 150 2 200 3 300 4 400 5 25 6 50 7 75 } } ui { rom menu.bin } default_region U