Mercurial > repos > blastem
view io.h @ 2488:bfd09d3367ba
Fix crash when enabling VGM recording while running Pico or Copera software
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 15 Apr 2024 23:07:18 -0700 |
parents | 1978bd770023 |
children |
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/* Copyright 2013 Michael Pavone This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #ifndef IO_H_ #define IO_H_ #include <stdint.h> #include "tern.h" #include "romdb.h" #include "serialize.h" enum { IO_NONE, IO_GAMEPAD2, IO_GAMEPAD3, IO_GAMEPAD6, IO_MOUSE, IO_SATURN_KEYBOARD, IO_XBAND_KEYBOARD, IO_MENACER, IO_JUSTIFIER, IO_SEGA_MULTI, IO_EA_MULTI_A, IO_EA_MULTI_B, IO_SEGA_PARALLEL, IO_GENERIC, IO_GENERIC_SERIAL, IO_HEARTBEAT_TRAINER }; typedef struct io_port io_port; struct io_port { union { struct { uint32_t timeout_cycle; uint16_t th_counter; uint16_t gamepad_num; } pad; struct { int data_fd; int listen_fd; } stream; struct { uint32_t ready_cycle; uint16_t last_read_x; uint16_t last_read_y; uint16_t cur_x; uint16_t cur_y; uint16_t latched_x; uint16_t latched_y; uint8_t tr_counter; uint8_t mouse_num; } mouse; struct { uint16_t events[8]; uint8_t read_pos; uint8_t write_pos; uint8_t tr_counter; uint8_t mode; uint8_t cmd; } keyboard; struct { uint8_t *nv_memory; uint8_t *cur_buffer; uint64_t rtc_base_timestamp; uint8_t rtc_base[5]; uint8_t bpm; uint8_t cadence; uint8_t buttons; uint8_t nv_page_size; uint8_t nv_pages; uint8_t param; uint8_t state; uint8_t status; uint8_t device_num; uint8_t cmd; uint8_t remaining_bytes; } heartbeat_trainer; struct { io_port *ports; uint32_t ready_cycle; uint8_t tr_counter; uint8_t tap_num; uint8_t device_ids[4]; uint8_t data[4]; uint8_t cur_port; uint8_t port_start; uint8_t reset_state; } multitap; } device; uint8_t output; uint8_t control; uint8_t input[3]; uint32_t slow_rise_start[8]; uint32_t serial_cycle; uint32_t serial_divider; uint32_t last_poll_cycle; uint32_t transmit_end; uint32_t receive_end; uint8_t serial_out; uint8_t serial_transmitting; uint8_t serial_in; uint8_t serial_receiving; uint8_t serial_ctrl; uint8_t device_type; }; typedef struct { io_port ports[3]; } sega_io; //pseudo gamepad for buttons on main console unit #define GAMEPAD_MAIN_UNIT 255 enum { BUTTON_INVALID, DPAD_UP, DPAD_DOWN, DPAD_LEFT, DPAD_RIGHT, BUTTON_A, BUTTON_B, BUTTON_C, BUTTON_START, BUTTON_X, BUTTON_Y, BUTTON_Z, BUTTON_MODE, NUM_GAMEPAD_BUTTONS }; enum { MAIN_UNIT_PAUSE }; enum { MOUSE_LEFT = 1, MOUSE_RIGHT = 2, MOUSE_MIDDLE = 4, MOUSE_START = 8, PSEUDO_BUTTON_MOTION=0xFF }; void setup_io_devices(tern_node * config, rom_info *rom, sega_io *io); void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction); void io_run(io_port *port, uint32_t current_cycle); void io_control_write(io_port *port, uint8_t value, uint32_t current_cycle); void io_data_write(io_port * pad, uint8_t value, uint32_t current_cycle); void io_tx_write(io_port *port, uint8_t value, uint32_t current_cycle); void io_sctrl_write(io_port *port, uint8_t value, uint32_t current_cycle); uint8_t io_data_read(io_port * pad, uint32_t current_cycle); uint8_t io_rx_read(io_port * port, uint32_t current_cycle); uint8_t io_sctrl_read(io_port *port, uint32_t current_cycle); uint32_t io_next_interrupt(io_port *port, uint32_t current_cycle); void io_serialize(io_port *port, serialize_buffer *buf); void io_deserialize(deserialize_buffer *buf, void *vport); void io_port_gamepad_down(io_port *port, uint8_t button); void io_port_gamepad_up(io_port *port, uint8_t button); void io_gamepad_down(sega_io *io, uint8_t gamepad_num, uint8_t button); void io_gamepad_up(sega_io *io, uint8_t gamepad_num, uint8_t button); void io_mouse_down(sega_io *io, uint8_t mouse_num, uint8_t button); void io_mouse_up(sega_io *io, uint8_t mouse_num, uint8_t button); void io_mouse_motion_absolute(sega_io *io, uint8_t mouse_num, uint16_t x, uint16_t y); void io_mouse_motion_relative(sega_io *io, uint8_t mouse_num, int32_t x, int32_t y); void io_keyboard_down(sega_io *io, uint8_t scancode); void io_keyboard_up(sega_io *io, uint8_t scancode); uint8_t io_has_keyboard(sega_io *io); io_port *find_gamepad(sega_io *io, uint8_t gamepad_num); extern const char * device_type_names[]; #endif //IO_H_