Mercurial > repos > blastem
view shaders/default.f.glsl @ 627:c5820734a5b6
Added some preliminary support for interpreting Z80 code from non-RAM addresses
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 20 Jun 2014 07:57:32 -0700 |
parents | 0820a71b80f3 |
children | b1147418254a |
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#version 110 uniform sampler2D textures[2]; varying vec2 texcoord; void main() { gl_FragColor = mix( texture2D(textures[0], texcoord), texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)), sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 ); }