Mercurial > repos > blastem
view shaders/default.v.glsl @ 1239:cd9c1acb0053
Remove clean step from SDL and glew dependencies in release_build script. Should not be needed now that each build type will have it's own environment
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 26 Feb 2017 01:55:34 -0800 |
parents | b1147418254a |
children | fa9ae059e4d3 |
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#version 110 attribute vec2 pos; varying vec2 texcoord; uniform float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0); }