view shaders/default.v.glsl @ 1239:cd9c1acb0053

Remove clean step from SDL and glew dependencies in release_build script. Should not be needed now that each build type will have it's own environment
author Michael Pavone <pavone@retrodev.com>
date Sun, 26 Feb 2017 01:55:34 -0800
parents b1147418254a
children fa9ae059e4d3
line wrap: on
line source

#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
}