view CHANGELOG @ 1337:d092c15246a3

Initial stab at horizontal border when VDP test register layer selection is in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now
author Michael Pavone <pavone@retrodev.com>
date Sat, 29 Apr 2017 16:51:57 -0700
parents 1ffa7891b4ec
children 18cf08cd67e0
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0.4.1
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*New Features*

 - Basic support for the Saturn Keyboard adapter peripheral
 - You can now navigate up to a drive selection on Windows
 - Added support for binding more "special" keys
 
*Bugfixes*

 - It's now possible to navigate to the root directory on Unix-like systems
 - Fixed a bug in movep.l
 - Fixed a crash bug in the memory management code
 - Fixed a bug in the header parsing code, that caused a crash when the "International Name" field was empty
 - Fixed some minor graphical corruption in Sonic 2 split-screen caused by a bug in vflip combined with interlace mode
 - Corrected the PC value pushed onto the stack for line A emulator and line F emulator traps
 - Fixed a bug in ensure_dir_exists that would cause it to fail to create directories in some cases when mixed path separators were used
 - Fixed a bug that would result in a buffer overflow when starting a game with a long title from the menu
 
*Accuracy/Completeness Improvements*

 - All Z80 instructions are now implemented
 - Z80 Half-carry flag is now fully implemented
 - Implemented undocumented Z80 flag bits
 - R register is now incremented appropriately
 - Redundant opcode prefixes are now handled properly
 - Z80 core now passes ZEXALL!

*Other Changes*

 - Added Buck Rogers to the ROM DB
 - Added Wonder Boy in Monster World to the ROM DB (for real this time)
 - Added Evander 'Real Deal' Holyfield's Boxing to the ROM DB
 - Slightly better handling of directory read errors
 - Added "Special Thanks" to About menu
 - Use local app data folder for saves and config files on Windows rather than Unix-style locations

0.4.0
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*New Features*


 - Genesis ROM based Graphical User Interface - command line is no longer required for basic functionality
 - Added support for the Mega/Sega Mouse
 - Configurable low pass filter
 - 68000 overclock and underclock
 - Scanlines can now be controlled via the config file and defaults to off (previously was always on)
 - VSync can now be specified via the config file and defaults to off (previously just used the OS/driver default)
 - Fullscreen mode can now be specified via the config file in addition to the command line flag
 - New 68K debugger command 'co' allows a list of commands to be run each time a breakpoint is hit
 - 68K debugger now supports the 'di' command like the Z80 debugger
 - New debugger command 'yt' displays YM-2612 timer info
 - Added support for controller hotplug (game controllers don't need to be plugged in before starting BlastEm)
 - IO devices can now be automatically configured by ROM DB entries

*Bugfixes*

 - Fixed calculation of window start column - removes graphical glitches in Afterburner 2, Fireshark, Dungeons and Dragons: Warriors of the Eternal Sun and probably others
 - Fixed the implementation of LDD and LDDR
 - Fixed ABCD/SBCD - eliminates the score counter problem in Bubsy
 - Fixed btst when used with immediate destination - Fixes a crash in NHL 95
 - Fixed YM-2612 attack phase and sustain level
 - Fixed mapping of YM-2612 key on/off bits to operators
 - Fixed YM-2612 LFO AMS shift values
 - Fixed YM-2612 LFO phase modulation
 - Fixed mapping of registers to operators in Channel 3 special mode (for real this time)
 - Fixed a small bug in YM-2612 timer reloads
 - Fixed peripheral ID for 3-button pad
 - Accesses by the 68K to the low 4MB of the address space, but outside of the defined ROM will no longer cause a crash
 - Config files and shaders saved with Windows-style line endings will no longer fail to load
 - Fixed a crash bug on Windows by properly detecting invalid destination modes for immediate variant opcodes

*Accuracy/Completeness Improvements*

 - All 68000 instructions are now implemented
 - Implemented 68000 privilege, address error and illegal instruction exceptions
 - Z80 half carry flag is now implemented for the trivial cases
 - Fixed timing of the Z80 IM and certain LD variants
 - Implemented interrupt latency - Fixes Sesame Street: Counting Cafe
 - Interrupts are know acknowleged based on what the VDP thinks its asserting rather than what the 68K actually is acking - Fixes Fatal Rewind
 - Improved timing of 68000 interrupt processing
 - Improved timing of Z80 busack response - Fixes a crash in Barkley: Shut Up and Jam
 - Adjusted the amount of time the 68000 is blocked during DMA - gets rid of remaining part of "YOUR EMULATOR SUX" text in overdrive
 - Corrected order individual words of a longword are written when the predecrement addressing mode is used as the destination of a move instruction
 - Adjusted relationship between Horizontal counter and render events to better match tests/measurements
 - Adjusted vertical interrupt timing to better match measurements
 - Improved timing of 68K/Z80 interactions based on tests

*Other Changes*

 - Z80 disassembler now supports a start offset parameter: -s
 - Windows build now uses link time optimization like the others
 - Optimized the VDP code
 - Improved audio resampling
 - Added Mega Man - The Wily Wars to ROM database
 - Added Wonder Boy in Monster World to ROM database

0.3.1
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*New Features*

 - BlastEm will now open a new terminal window when starting the debugger if it's not attached to one
 - Errors are displayed in a message box if no terminal is attached
 - Pure SDL render path for when OpenGL 2 is unavailable (thanks Higor Eurípedes)
 
*Bugfixes*

 - GDB remote debugging works again
 - Fixed a name conflict that prevented vgmplay from being built on OS X
 
*Other Changes*

 - Windows build now includes the disassemblers, VGM player and save state viewer

0.3.0
-----
*New Features*

 - 32-bit x86 CPUs are now supported
 - BlastEm is now available for OS X and Windows
 - Finished support for the Sega mapper used by Super Street Fighter 2
 - Added support for EEPROM saves
 - Added support for large flat-mapped ROMs (used by some homebrew ROMS)
 - New 68K debugger command bt (backtrace)
 - I/O devices (gamepads and other peripherals) can now be configured in blastem.cfg
 - VDP Debugger views from before 0.1.0 have been restored
 
*Bugfixes*

 - Partial emulation of floating bus bits for certain I/O regs (fixes Super Offroad 2)
 - Fixed shadow/highlight mode
 - Implemented AM and fixed LFO update speed
 - Fixed negative detune values
 - Corrected register to operator mapping for channel 3 special mode
 - Initial stab at emulating cycles being stolen from the 68K when the Z80 accesses its bus
 - Better handling of creating a savestate in "uncooperative" games/demos
 - Implemented VSCROLL latching
 - Fixed a bug that would corrupt the Z80's SP register in some situations
 - Fixed PAL flag in VDP status register
 - Fixed HV counter
 - Fixed flag calculation for RRA, RRCA, RLA and RLCA
 - Fixed instruction timing for RR, RRC, RL and RLC when using the IX or IY registers
 - Fixed access to the I and R registers

*Other Changes*

 - Upgraded to SDL2
 - Dropped suport for the non-OpenGL render path
 - Linux builds should now work on something other than the specific version of Ubuntu I happen to be using at build time
 - BlastEm now syncs at least once per line by default. You can change this behavior with the max_clocks config value

0.2.0
-----
*New Features*

- Added Turbo and Slow modes that overclock and underclock the system respectively
- Added FPS counter
- New OpenGL render backend that allows filters to be written in GLSL
- Support 'UI' bindings on gamepad buttons and dpads
- GDB remote debugging support
- New debugger 68K debugger commands o, s and zp (see README for details)

*Bugfixes*

- Fixed argument handling so that the ROM filename does not need to be specified first
- Don't allow register writes to Mode 5 only regs when in Mode 4
- Fixed a bunch of VDP edge case behavior checked by Nemesis's test ROM
- Fixed operator 1 self-feedback
- Fixed handling of envelope overflow in attack phase
- Fixed handling of channel output overflow
- Adjusted FM and PSG volume to better match real hardware
- Improved YM-2612 busy flag emulation
- Properly sync hardware at end of frame when the 68K is blocked by DMA
- Approximate wait state behavior when the Z80 accesses the 68K's bus
- Implemented HV counter latch
- Implemented sprite overflow and collision flags

0.1.0
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Initial Release