view shaders/default.f.glsl @ 1337:d092c15246a3

Initial stab at horizontal border when VDP test register layer selection is in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now
author Michael Pavone <pavone@retrodev.com>
date Sat, 29 Apr 2017 16:51:57 -0700
parents b1147418254a
children f9fbd0d16df2
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#version 110

uniform sampler2D textures[2];

varying vec2 texcoord;

void main()
{
	gl_FragColor = mix(
		texture2D(textures[0], texcoord),
		texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)),
		sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
	);
}