Mercurial > repos > blastem
view shaders/default.f.glsl @ 1337:d092c15246a3
Initial stab at horizontal border when VDP test register layer selection is in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 29 Apr 2017 16:51:57 -0700 |
parents | b1147418254a |
children | f9fbd0d16df2 |
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#version 110 uniform sampler2D textures[2]; varying vec2 texcoord; void main() { gl_FragColor = mix( texture2D(textures[0], texcoord), texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)), sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 ); }