Mercurial > repos > blastem
view testtern.c @ 1337:d092c15246a3
Initial stab at horizontal border when VDP test register layer selection is in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 29 Apr 2017 16:51:57 -0700 |
parents | 140af5509ce7 |
children |
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/* Copyright 2013 Michael Pavone This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #include "tern.h" #include <stdio.h> #include <stddef.h> int main(int argc, char ** argv) { tern_node * tree = tern_insert_ptr(NULL, "foo", "bar"); tree = tern_insert_ptr(tree, "foobar", "baz"); tree = tern_insert_ptr(tree, "goobar", "qux"); tree = tern_insert_int(tree, "foobarbaz", 42); tree = tern_insert_int(tree, "goobarbaz", 21); printf("foo: %s\n", (char *)tern_find_ptr(tree, "foo")); printf("foobar: %s\n", (char *)tern_find_ptr(tree, "foobar")); printf("goobar: %s\n", (char *)tern_find_ptr(tree, "goobar")); printf("foob: %s\n", (char *)tern_find_ptr(tree, "foob")); printf("foobarbaz: %d\n", (int)tern_find_int(tree, "foobarbaz", 0)); printf("goobarbaz: %d\n", (int)tern_find_int(tree, "goobarbaz", 0)); printf("foobarb: %d\n", (int)tern_find_int(tree, "foobarb", 0)); return 0; }