view jcart.h @ 1636:d2775a242dc6

Make sure M68K sync and target cycles are updated after loading a savestate. Fixes an issue in which loading a savestate would result in things being unresponsive until emulation cycle caught up to whatever the pre-state load sync cycle was
author Mike Pavone <pavone@retrodev.com>
date Sun, 11 Nov 2018 11:33:38 -0800
parents c206a422d466
children
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#ifndef JCART_H_
#define JCART_H_

void *jcart_write_w(uint32_t address, void *context, uint16_t value);
void *jcart_write_b(uint32_t address, void *context, uint8_t value);
uint16_t jcart_read_w(uint32_t address, void *context);
uint8_t jcart_read_b(uint32_t address, void *context);
void jcart_adjust_cycles(genesis_context *context, uint32_t deduction);
void jcart_gamepad_down(genesis_context *context, uint8_t gamepad_num, uint8_t button);
void jcart_gamepad_up(genesis_context *context, uint8_t gamepad_num, uint8_t button);

#endif //JCART_H_