view shaders/crt.v.glsl @ 1678:d377d6037dd9

Don't subtract chunk start from address in read_word as this is inconsistent with other consumers of memory map definitions. Fixes graphical corruption in NBA Jam TE and possibly other titles that use the Acclaim mapper with a 32Mbit ROM
author Michael Pavone <pavone@retrodev.com>
date Wed, 16 Jan 2019 09:49:18 -0800
parents 4942da159194
children f3cca4b3f17a
line wrap: on
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#version 110

attribute vec2 pos;
varying vec2 texcoord;
varying vec2 screencoord;
uniform float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
	screencoord = sign(pos);
}