view blastem.h @ 1863:d60f2d7c02a5

Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author Michael Pavone <pavone@retrodev.com>
date Tue, 14 May 2019 23:20:35 -0700
parents 30f2821ffd65
children 6f8400ce7a0f
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#ifndef BLASTEM_H_
#define BLASTEM_H_

#include "tern.h"
#include "system.h"

extern int headless;
extern int exit_after;
extern int z80_enabled;
extern int frame_limit;

extern tern_node * config;
extern system_header *current_system;

extern char *save_state_path;
extern char *save_filename;
extern uint8_t use_native_states;
void reload_media(void);
void lockon_media(char *lock_on_path);
void init_system_with_media(const char *path, system_type force_stype);
void apply_updated_config(void);
const system_media *current_media(void);

#endif //BLASTEM_H_