view controller_info.h @ 1863:d60f2d7c02a5

Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author Michael Pavone <pavone@retrodev.com>
date Tue, 14 May 2019 23:20:35 -0700
parents 84ef1eb2c96a
children 8a64d86cc362
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#ifndef CONTROLLER_INFO_H_
#define CONTROLLER_INFO_H_
#include <stdint.h>

enum {
	TYPE_UNKNOWN,
	TYPE_GENERIC_MAPPING,
	TYPE_XBOX,
	TYPE_PSX,
	TYPE_NINTENDO,
	TYPE_SEGA
};

enum {
	SUBTYPE_UNKNOWN,
	SUBTYPE_XBOX,
	SUBTYPE_X360,
	SUBTYPE_XBONE,
	SUBTYPE_PS2,
	SUBTYPE_PS3,
	SUBTYPE_PS4,
	SUBTYPE_WIIU,
	SUBTYPE_SWITCH,
	SUBTYPE_GENESIS,
	SUBTYPE_SATURN,
	SUBTYPE_NUM
};

enum {
	VARIANT_NORMAL,
	VARIANT_6B_BUMPERS, //C and Z positions are RB and LB respectively
	VARIANT_6B_RIGHT, //C and Z positions are RT and RB respectively
	VARIANT_NUM
};

typedef struct {
	char const *name;
	uint8_t    type;
	uint8_t    subtype;
	uint8_t    variant;
} controller_info;

controller_info get_controller_info(int index);
const char *get_button_label(controller_info *info, int button);
const char *get_axis_label(controller_info *info, int axis);
void save_controller_info(int joystick, controller_info *info);
void save_controller_mapping(int joystick, char *mapping_string);
void controller_add_mappings(void);
char *make_controller_type_key(controller_info *info);
char *make_human_readable_type_name(controller_info *info);

#endif //CONTROLLER_INFO_H_