Mercurial > repos > blastem
view debug.h @ 1863:d60f2d7c02a5
Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 14 May 2019 23:20:35 -0700 |
parents | d6d4c006a7b3 |
children | 8fe162bdb038 5d028088e320 |
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#ifndef DEBUG_H_ #define DEBUG_H_ #include <stdint.h> #include "m68k_core.h" #ifdef NEW_CORE #include "z80.h" #else #include "z80_to_x86.h" #endif typedef struct disp_def { struct disp_def * next; char * param; uint32_t index; char format_char; } disp_def; typedef struct bp_def { struct bp_def *next; char *commands; uint32_t address; uint32_t index; } bp_def; bp_def ** find_breakpoint(bp_def ** cur, uint32_t address); bp_def ** find_breakpoint_idx(bp_def ** cur, uint32_t index); void add_display(disp_def ** head, uint32_t *index, char format_char, char * param); void remove_display(disp_def ** head, uint32_t index); void debugger(m68k_context * context, uint32_t address); z80_context * zdebugger(z80_context * context, uint16_t address); #endif //DEBUG_H_