view hash.c @ 1863:d60f2d7c02a5

Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author Michael Pavone <pavone@retrodev.com>
date Tue, 14 May 2019 23:20:35 -0700
parents 5ceb316c479a
children 0111c8344477
line wrap: on
line source

#include <stdint.h>
#include <string.h>

//NOTE: This is only intended for use in file identification
//Please do not use this in a cryptographic setting as no attempts have been
//made at avoiding side channel attacks

static uint32_t rotleft(uint32_t val, uint32_t shift)
{
	return val << shift | val >> (32-shift);
}

static void sha1_step(uint32_t *state, uint32_t f, uint32_t k, uint32_t w)
{
	uint32_t tmp = rotleft(state[0], 5) + f + state[4] + k + w;
	state[4] = state[3];
	state[3] = state[2];
	state[2] = rotleft(state[1], 30);
	state[1] = state[0];
	state[0] = tmp;
}

static void sha1_chunk(uint8_t *chunk, uint32_t *hash)
{
	uint32_t state[5], w[80];
	memcpy(state, hash, sizeof(state));
	for (uint32_t src = 0; src < 64; src += 4)
	{
		w[src >> 2] = chunk[src] << 24 | chunk[src+1] << 16 | chunk[src+2] << 8 | chunk[src+3];
	}
	for (uint32_t cur = 16; cur < 80; cur++)
	{
		w[cur] = rotleft(w[cur-3] ^ w[cur-8] ^ w[cur-14] ^ w[cur-16], 1);
	}
	for (uint32_t cur = 0; cur < 20; cur++)
	{
		sha1_step(state, (state[1] & state[2]) | ((~state[1]) & state[3]), 0x5A827999, w[cur]);
	}
	for (uint32_t cur = 20; cur < 40; cur++)
	{
		sha1_step(state, state[1] ^ state[2] ^ state[3], 0x6ED9EBA1, w[cur]);
	}
	for (uint32_t cur = 40; cur < 60; cur++)
	{
		sha1_step(state, (state[1] & state[2]) | (state[1] & state[3]) | (state[2] & state[3]), 0x8F1BBCDC, w[cur]);
	}
	for (uint32_t cur = 60; cur < 80; cur++)
	{
		sha1_step(state, state[1] ^ state[2] ^ state[3], 0xCA62C1D6, w[cur]);
	}
	for (uint32_t i = 0; i < 5; i++)
	{
		hash[i] += state[i];
	}
}

void sha1(uint8_t *data, uint64_t size, uint8_t *out)
{
	uint32_t hash[5] = {0x67452301, 0xEFCDAB89, 0x98BADCFE, 0x10325476, 0xC3D2E1F0};
	uint8_t last[128];
	uint32_t last_size = 0;
	if ((size & 63) != 0) {
		for (uint32_t src = size - (size & 63); src < size; src++)
		{
			last[last_size++] = data[src];
		}
	}
	uint64_t bitsize = size * 8;
	size -= last_size;
	last[last_size++] = 0x80;
	while ((last_size & 63) != 56)
	{
		last[last_size++] = 0;
	}
	
	last[last_size++] = bitsize >> 56;
	last[last_size++] = bitsize >> 48;
	last[last_size++] = bitsize >> 40;
	last[last_size++] = bitsize >> 32;
	last[last_size++] = bitsize >> 24;
	last[last_size++] = bitsize >> 16;
	last[last_size++] = bitsize >> 8;
	last[last_size++] = bitsize;
	
	for (uint64_t cur = 0; cur < size; cur += 64)
	{
		sha1_chunk(data + cur, hash);
	}
	for (uint64_t cur = 0; cur < last_size; cur += 64)
	{
		sha1_chunk(last + cur, hash);
	}
	for (uint32_t cur = 0; cur < 20; cur += 4)
	{
		uint32_t val = hash[cur >> 2];
		out[cur] = val >> 24;
		out[cur+1] = val >> 16;
		out[cur+2] = val >> 8;
		out[cur+3] = val;
	}
}