Mercurial > repos > blastem
view jaguar.h @ 1863:d60f2d7c02a5
Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Tue, 14 May 2019 23:20:35 -0700 |
parents | faa3a4617f62 |
children |
line wrap: on
line source
#ifndef JAGUAR_H_ #define JAGUAR_H_ #define DRAM_WORDS (1*1024*1024) #define GPU_RAM_BYTES 4096 #define DSP_RAM_BYTES 8192 #include "jag_video.h" typedef struct m68k_context m68k_context; typedef struct { m68k_context *m68k; jag_video *video; uint16_t *bios; uint16_t *cart; uint32_t bios_size; uint32_t cart_size; uint32_t memcon1; uint32_t memcon2; uint32_t rom_cycles; uint32_t max_cycles; uint16_t cpu_int_control; uint16_t write_latch; uint8_t write_pending; uint16_t dram[DRAM_WORDS]; uint32_t gpu_local[GPU_RAM_BYTES / sizeof(uint32_t)]; uint32_t dsp_local[DSP_RAM_BYTES / sizeof(uint32_t)]; uint8_t memcon_written; } jaguar_context; #define BIT_CPU_VID_INT_ENABLED 0x01 uint64_t jag_read_phrase(jaguar_context *system, uint32_t address, uint32_t *cycles); uint32_t jag_write_phrase(jaguar_context *system, uint32_t address, uint64_t value); #endif //JAGUAR_H_