Mercurial > repos > blastem
view mem.c @ 1863:d60f2d7c02a5
Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 14 May 2019 23:20:35 -0700 |
parents | 101b5ce682fe |
children | 8e86cd581620 |
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/* Copyright 2013 Michael Pavone This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #include <sys/mman.h> #include <stddef.h> #include <stdint.h> #include <stdlib.h> #include <unistd.h> #include <errno.h> #include <stdio.h> #include "mem.h" #include "arena.h" #ifndef MAP_ANONYMOUS #define MAP_ANONYMOUS MAP_ANON #endif #ifndef MAP_32BIT #define MAP_32BIT 0 #endif void * alloc_code(size_t *size) { //start at the 1GB mark to allow plenty of room for sbrk based malloc implementations //while still keeping well within 32-bit displacement range for calling code compiled into the executable static uint8_t *next = (uint8_t *)0x40000000; uint8_t *ret = try_alloc_arena(); if (ret) { return ret; } if (*size & (PAGE_SIZE -1)) { *size += PAGE_SIZE - (*size & (PAGE_SIZE - 1)); } ret = mmap(next, *size, PROT_EXEC | PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_32BIT, -1, 0); if (ret == MAP_FAILED) { perror("alloc_code"); return NULL; } track_block(ret); next = ret + *size; return ret; }