view multi_game.c @ 1863:d60f2d7c02a5

Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author Michael Pavone <pavone@retrodev.com>
date Tue, 14 May 2019 23:20:35 -0700
parents adb62000d296
children
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line source

#include "genesis.h"

void *write_multi_game_b(uint32_t address, void *vcontext, uint8_t value)
{
	m68k_context *context = vcontext;
	genesis_context *gen = context->system;
	gen->bank_regs[0] = address;
	uint32_t base = (address & 0x3F) << 16, start = 0, end = 0x400000;
	//find the memmap chunk, so we can properly mask the base value
	for (int i = 0; i < context->options->gen.memmap_chunks; i++)
	{
		if (context->options->gen.memmap[i].flags & MMAP_PTR_IDX) {
			base &= context->options->gen.memmap[i].mask;
			start = context->options->gen.memmap[i].start;
			end = context->options->gen.memmap[i].end;
			break;
		}
	}
	context->mem_pointers[gen->mapper_start_index] = gen->cart + base/2;
	m68k_invalidate_code_range(context, start, end);
	return vcontext;
}

void *write_multi_game_w(uint32_t address, void *context, uint16_t value)
{
	return write_multi_game_b(address, context, value);
}

void multi_game_serialize(genesis_context *gen, serialize_buffer *buf)
{
	save_int8(buf, gen->bank_regs[0]);
}

void multi_game_deserialize(deserialize_buffer *buf, genesis_context *gen)
{
	write_multi_game_b(load_int8(buf), gen->m68k, 0);
}