view net.c @ 1863:d60f2d7c02a5

Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author Michael Pavone <pavone@retrodev.com>
date Tue, 14 May 2019 23:20:35 -0700
parents 78abbabfd58d
children
line wrap: on
line source

#include <sys/types.h>
#include <ifaddrs.h>
#include <netinet/in.h>
#include "net.h"

static uint8_t is_loopback(struct sockaddr_in *addr)
{
	return (addr->sin_addr.s_addr & 0xFF) == 127;
}

static void format_address(uint8_t *dst, struct sockaddr_in *addr)
{
	long ip = addr->sin_addr.s_addr;
	dst[0] = ip;
	dst[1] = ip >> 8;
	dst[2] = ip >> 16;
	dst[3] = ip >> 24;
}

uint8_t get_host_address(iface_info *out)
{
#ifdef __ANDROID__
	//TODO: write an implementation for Android
	return 0;
#else
	struct ifaddrs *entries, *current, *localhost;
	if (getifaddrs(&entries)) {
		return 0;
	}
	
	for (current = entries; current; current = current->ifa_next)
	{
		if (current->ifa_addr && current->ifa_addr->sa_family == AF_INET) {
			struct sockaddr_in *addr = (struct sockaddr_in *)current->ifa_addr;
			if (is_loopback(addr)) {
				localhost = current;
			} else {
				break;
			}
		}
	}
	if (!current && localhost) {
		current = localhost;
	}
	uint8_t ret = 0;
	if (current) {
		ret = 1;
		format_address(out->ip, (struct sockaddr_in *)current->ifa_addr);
		format_address(out->net_mask, (struct sockaddr_in *)current->ifa_netmask);
	}
	freeifaddrs(entries);
	return ret;
#endif
}