view nuklear_ui/blastem_nuklear.h @ 1863:d60f2d7c02a5

Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author Michael Pavone <pavone@retrodev.com>
date Tue, 14 May 2019 23:20:35 -0700
parents 7121daaa48c2
children
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#ifndef BLASTEM_NUKLEAR_H_
#define BLASTEM_NUKLEAR_H_

#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#include "nuklear.h"
#include "nuklear_sdl_gles2.h"

void blastem_nuklear_init(uint8_t file_loaded);
void show_pause_menu(void);
void show_play_view(void);
uint8_t is_nuklear_active(void);
uint8_t is_nuklear_available(void);
void ui_idle_loop(void);

#endif //BLASTEM_NUKLEAR_H_