view nuklear_ui/sfnt.h @ 1863:d60f2d7c02a5

Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author Michael Pavone <pavone@retrodev.com>
date Tue, 14 May 2019 23:20:35 -0700
parents 4f6e8acd7b6a
children 369a52e302e2
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#ifndef SFNT_H_
#define SFNT_H_

#include <stdint.h>
enum {
	CONTAINER_TTF,
	CONTAINER_TTC,
	CONTAINER_DFONT
};

enum {
	SFNT_COPYRIGHT,
	SFNT_FAMILY,
	SFNT_SUBFAMILY,
	SFNT_SUBFAMILY_UNIQUE,
	SFNT_FULL_NAME,
	SFNT_VERSION,
	SFNT_POSTSCRIPT,
	//TODO: add the rest of the name IDs
};

typedef struct sfnt_container sfnt_container;
typedef struct {
	uint8_t        *data;
	sfnt_container *container;
	uint32_t       offset;
	uint16_t       num_entries;
} sfnt_table;

struct sfnt_container {
	uint8_t    *blob;
	sfnt_table *tables;
	uint32_t   size;
	uint8_t    num_fonts;
	uint8_t    container_type;
};

sfnt_container *load_sfnt(uint8_t *buffer, uint32_t size);
char *sfnt_name(sfnt_table *sfnt, uint16_t name_type);
uint8_t *sfnt_flatten(sfnt_table *sfnt, uint32_t *size_out);
sfnt_table *sfnt_subfamily_by_names(sfnt_container *sfnt, const char **names);
void sfnt_free(sfnt_container *sfnt);

#endif // SFNT_H_