Mercurial > repos > blastem
view nuklear_ui/sfnt.h @ 1863:d60f2d7c02a5
Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 14 May 2019 23:20:35 -0700 |
parents | 4f6e8acd7b6a |
children | 369a52e302e2 |
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#ifndef SFNT_H_ #define SFNT_H_ #include <stdint.h> enum { CONTAINER_TTF, CONTAINER_TTC, CONTAINER_DFONT }; enum { SFNT_COPYRIGHT, SFNT_FAMILY, SFNT_SUBFAMILY, SFNT_SUBFAMILY_UNIQUE, SFNT_FULL_NAME, SFNT_VERSION, SFNT_POSTSCRIPT, //TODO: add the rest of the name IDs }; typedef struct sfnt_container sfnt_container; typedef struct { uint8_t *data; sfnt_container *container; uint32_t offset; uint16_t num_entries; } sfnt_table; struct sfnt_container { uint8_t *blob; sfnt_table *tables; uint32_t size; uint8_t num_fonts; uint8_t container_type; }; sfnt_container *load_sfnt(uint8_t *buffer, uint32_t size); char *sfnt_name(sfnt_table *sfnt, uint16_t name_type); uint8_t *sfnt_flatten(sfnt_table *sfnt, uint32_t *size_out); sfnt_table *sfnt_subfamily_by_names(sfnt_container *sfnt, const char **names); void sfnt_free(sfnt_container *sfnt); #endif // SFNT_H_